My new portfolio project, a character for a fighting game. Basically the idea's an evil brute character. Escaped convict takes refuge at a backwoods karate dojo, but continues to be evil & cruel. The frankenstein part was unintentional but kind of a happy accident; i like it. I don't really intend for him to actually be undead, but just jacked up. here's two loose concepts of the versions I want to do:
i plan to do both, seeing as fighting game characters often have two alternating costumes. 1P's a definite, but i'm still tweaking the details for 2P. the prayer beads are way too akuma.
at any rate, i started on the base model. i'm not sure of next-gen fighting game polycounts (i did some searching but got varying numbers), but he's at 5180 triangles in the shots below. i plan on taking him into mudbox & getting some of those base muscle/scar details down before i start adding the clothes.
any thoughts would be appreciated!
-J
Replies
Can't wait to see more.
Alex
The lower legs looking somehow broken to me.
i tried doing some tweaks with the proportions to kind of make them a little closer to the concept. i'm having a bit of difficulty trying to achieve that same sort of exaggerated, yet semi-plausible looking physique of say sagat from sf or marduk from tekken.
his arms are a little bit shorter & thicker. same for his legs, although in comparison to that last image, they really don't seem all that different. they tend to look deceivingly shorter in the other concepts as his pants are fairly baggy looking. also i made his head a little bit smaller in order to kind of make him seem a bit bigger/more monstrous.
right now i was only looking to have a mesh somewhere in the ballpark in terms of the anatomy, but able to deform properly. i plan on doing most of the muscle tone in mudbox so that way i still have pretty ok deformation at the joints, but the proper bulk/tone too.
as for the 2P model, a big part of it is going to be that full body yakuza tat so i don't want to do something that will cover a lot of that up. i was thinking about maybe making the beads smaller & steel, more like ball-bearings, & the necklace itself longer. the padlock's a good idea but maybe a little bit more fitting for the 1P version? and the tooth necklace is a little too croc dundee for me i'm afraid lol i'm kind of aiming for either something traditionally japanese or something that will kind of demonstrate for his cruelty/evilness.
anyway i hope to have more for you all soon!! thanks for all the feedback thus far!
-J
(also, relgames? what's your avatar from? a game of sega's wonder something?, it's bothering me i can't remember it lol)
You should make the abs area wider, add some mass to upper legs, also it looks like the forearm is slightly longer than his upper arm. His head is smaller on top and the jaw is wider.
(also, relgames? what's your avatar from? a game of sega's wonder something?, it's bothering me i can't remember it lol)
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Hehe, yeah it was a Sega game called Fantasy Zone for the Sega Master System. It was the first game I ever bought
and fantasy zone! i thought 'wonder' was in the title. i had a sms myself & i just remember those posters they'd give you with all the games on the back & always seeing that one lol
i laid out the uv's & took it into mudbox. i started on the face details. thing is it kind of went into a different direction. i kind of like it although it's kind of losing that cartoony-ish frankenstein thing. hoping to hear thoughts on it:
mind you it's only smoothed once or twice here, to kind of shape the face. i plan on adding wrinkles & asymmetric details soon.
-J
psyk0, what you're saying is to bring the top part up a bit more forward, closer to the jaw line? i'm having problems finding the anatomy book i usually refer to! thanks!
-J
http://en.wikipedia.org/wiki/Image:Musculussternocleidomastodieus.png