I am currently working on a wooden fishing dock scene, at the moment I have a basic concept of what I want to do and a few props modeled. Modular dock piece: A basic layout in max, needs work to remove repetitive piece arrangement This is basic idea behind the scene, to have a small wooden dock with some fishing equipment…
About This is my university final year project - a game concept that involves a space pilot who must search an abandoned industrial colony for a means of escaping the planet he has crashed on, which is covered by a mind-altering fog that is gradually driving the pilot insane. The player must avoid dark areas throughout the…
Hiya , I am an art student working towards hopefully becoming a concept artist one day. when it comes to general drawing and perspective I feel very comfortable when it comes to drawing figures and isolated objects and props such as vehicles and props etc. My main weakness has always been drawing environments and…
Hello polycount ! For my first post, i would like to share with you the progression / finalisation of my first scene with a PBR workflow in Unreal Engine ! All critics/feedbacks are welcome. I have a lot to learn ! :) I have been working on this scene for the past 5 weeks and i'm in the final sprint because It has to be…
MOST RECENT UPDATE (02/12/2018): http://polycount.com/discussion/comment/2615204/#Comment_2615204 ~*---*---*---*---*---*~ ORIGINAL POST: [sorry, rush thread, desc. c/p'd from Artstation] A scene I've been working on for quite some time. Still a bit rough and bare, but hopefully becomes something spectacular when I'm…
Hey y'all! This is my first time posting a new topic, so I hope that you enjoy the content. The goal for this project was to create a "pretty corner" for a game environment pipeline. This includes creating a material pipeline that works well with both hero and modular props using material attributes, complex materials for…
Hey guys, I figured it was time to start my first WIP thread now that I have some spare time between freelance jobs I am working right now. I am trying to start building out a new portfolio, with aims at prop/vehicle/hard surface modeler (still trying to find my niche, doing a lot of vehicles and misc props for freelance,…
Hi polycounters. I've been a long-time reader of the forums, and I've posted a few times in the past. I'm currently in a weird career limbo, and I'm trying to find a some direction and focus. My current situation is this: I got an animation degree in 2003, and then left it alone for a couple of years. In '05 I got lucky…
Environment and Prop Artist 3D Artist specialising in Environment and Environment Props creation. Looking for paid work. Open to any work of this nature. Online Portfolio- Artstation- Rhys Armstrong My workflow consists of: * Creating a high-poly model in either Maya or Zbrush, * Retopo/low poly version creation in Maya, *…
Hello fellow Polycounters! We are Digital Cybercherries, and recently we spent a few months developing an Unreal Engine 4 Tech Demo for the Oculus Rift called the "NewRetroArcade". You can see more about the project here: https://www.facebook.com/DigitalCybercherries New Retro Arcade Image 1 New Retro Arcade Image 2 New…