I am currently working on a wooden fishing dock scene, at the moment I have a basic concept of what I want to do and a few props modeled.
Modular dock piece:
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A basic layout in max, needs work to remove repetitive piece arrangement
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This is basic idea behind the scene, to have a small wooden dock with some fishing equipment set up on one end, it will be at night time with a small torch lighting up the area of the dock and creating a focal point.
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I am probably going to go for an angle more like this in the final image:
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(haven't worked out the scales here, just a quick mockup)
Some references showing the kind of mood I want to create:
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I have started working on another prop:
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I have created the low poly and UV'd everything but I am having a problem with baking a specific part.
Problem:
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I am trying to bake down the high poly fabric mesh into the low poly one. I set up a simple plane that I want to bake it onto
When I bake I get this result:
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All other parts of the the normal map apart from the fabric came out completely fine. I made sure that all the smoothing groups were correct before baking. View in sketchfab:
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Does anyone know how to fix this or how I would about baking this type of model?
Replies
UPDATE:
tri count is 508