Hello polycount !
For my first post, i would like to share with you the progression / finalisation of my first scene with a PBR workflow in Unreal Engine ! All critics/feedbacks are welcome. I have a lot to learn !
I have been working on this scene for the past 5 weeks and i'm in the final sprint because It has to be done for the next week .
The whole scene is my work except the blueprint for the ivy generation which is Smart Spline generator plugin( huge thanks to the devs who made it ).
EDIT : The scene is done, huge thanks for the feedbacks, they helped me a lot ! Pictures are at the bottom, but i suggest you to see my Artstation for the full image set, and also, all textures, materials, and highpolys models of the scene
And the final render :
Before starting, here is my inspirations / references :
Then comes the first models and a rough/block out of the scene. I Didn't know what i really wanted, so it was kinda messy at this state.
Day by day, texture by texture, the scene got more precise :
Here are also some pictures of props and materials i did with Subtance painter/designer. Not as good as my references, time was short, so i had to make concessions :
And the actual state of my work ! There are a lot of things to polish : Lights, some maps, and the placements of props. I apologize for the "preview" stickers, i have some issue with the light building at the moment. I will try to adjust the scene as much as i can.
Replies
The shadows are still a little purple on "my" version, I was to lazy to tint them on blue, but you get the idea.
IF you really want the purple look to it, try lowering the sun position and intensity, also try adding a nice gradient on the sky.
As for the assets, I dig it. They are all looking pretty good together. I would only concentrate the shots close to the military props to show more your PBR skills, instead of the trees.
For the final shots, i will make close one for the military props, but i need to finalize the scene before making the final beauty shot and also and a cinematic. Right now i'm presenting all my assets to show wireframe, triangle count, etc , here is a snapshot !
I have to second @rohMizuno . The lighting also feels off to me, but its something you can always look at down the line
Looking forward to see where this is going!
I'm not sure which one is the best, if at least one is correct ! Does the shadow have to be more dark/bright ? And which tone ? Thanks a lot for the feedbacks !
Here is a way more contrasted version
Usually works that way, the more clear the sky is, highest will be the contrast between areas affected by the sun and shadows, a clear day with no clouds and clear atmosphere will have a strong and yellow sun light, and a really dark blue/violet shadow (because of the indirect light coming from the bright blue sky), the shadow will also be darker.
As the sun starts to get closer to the horizon he will start to get closer to a red color, and the atmosphere will start to get some of his colors, that is why sometimes we see a purple sun set.
Also, if the day start to get more cloudy, the contrast between sun and shadows is less, both in color and intensity, to a point where, when fully clouded everything will be washed by almost white ambient light, with no blues or yellows.
I hope my explanation made sense.
In my opinion, for your scene, my be a good idea to go to a closer to sunset time of day, with a red sunlight hitting the windows, creating a contrast with a cool lights from the spotlight would be a good mood.
keep it up!
I added it to Artstation yesterday, and now i'm sharing it here ! Here is some pictures of the final scene, but i suggest you to see my Artstation for the full image set, and also, all textures, materials, and highpolys models of the scene :
And no worries, I like the final result as well. A lot of time the best thing is to abandon the project and go to the next challenge.