Hello everyone, I would love to use the platform to learn more, get information to enhance the final result with the community help. I expect support from everyone of you and very much open for new ideas and guidance for better approach. I will be keep on talking to you guys and continuously updating the WIP- Here is the…
Hi All! For the past two weeks I've been working in my free time on a small scene. This scene is a (partial) Environment made in Unreal Enigne 4 and textured in Quixel Suite 2. I also wanted to work with newer software and programs that I ever worked with. The video showed here, is a “pre-alpha” video. After feedback,…
This is a scene I've been working on for a few weeks now. I'd love some feedback on it. First off, the main inspirations for it have been a lot of the awesome cyber-punk environments I've seen being posted here. Additionally, I've used the city of Venice and Kowloon Walled City as real life inspirations. It took me awhile…
Hey all, I'm creating this as a work-in-progress thread for my new UDK scene. I'm planning to post regular updates as I progress, with the goal to get crits as I proceed - I really want to knock this one out of the park for my portfolio (www.adambadke.com) I'm building an old, decaying, abandoned mental institution. I want…
Hello everyone! So this is my first post here and to be honest I'm still a bit nervous after seeing how talented some of you are lol. This is a semi-WIP since every scene is pretty much stand-alone, and I'm just working on one more. So I happened to stumble upon some of Pascal Casolari's concept art for the game "Alone in…
So I updated my graphic card from a GTX 650 to a GTX 1060 expecting to get better render times on a pretty heavy scene (many polys, textures, etc.) But when I had my hands on it I didn't see any improvement at all at my render times so I started a deep deep research looking for the problem and did many different things…
Hey all Ok so im trying to clean up about 8 large max scenes,with large amounts of polygons and objects,there is also a hefty number of textures in these scenes. Though the objects are now in there own groups/layers im having problems clearing/tidying up the material editor. Basically ive had to change the file formats of…
+++Finished!+++ +++Finished!+++ I'm starting a project to dig into UE4 and get a little deeper with PBR shading. It's a still image focusing on the clunky old hardware that was around during the rise of hip hop. The setting is a dusty old basement with late-day sunlight lighting the scene. Visual target is realism. The…
Well, this is now finally done :) Lots of learnings along the way, as you can see in the progress shots in the thread ;) one thing is sure, it will be a while before I tackle a night scene again ;) Some breakdowns and animations also additional angles ;) Original Post: This will be a progress thread/post to keep myself…
ONLY FOR BLENDER 2.8! Hey guys. I recently released new Blender tool for gamedev folks called Eksporteur. https://blendermarket.com/products/eksporteur Blendermarket Gumroad Cubebrush Ekspørteur is a tool for game developers who need a way to manage assets and LODs in one scene and export them efficiently. It keeps track…