Hello everyone,
I would love to use the platform to learn more, get information to enhance the final result with the community help. I expect support from everyone of you and very much open for new ideas and guidance for better approach. I will be keep on talking to you guys and continuously updating the WIP-
Here is the environment I am planning for and I already started working on it. My plan is to focus on one thing at a time and give my best, to learn and also give the best possible quality, keeping the optimization aspect in mind.
The things which attracted me to make this scene are- The mood and various assets to get a hang on different packages, which includes a lot of learning and clarity with the process. I really liked the way lighting falls on the scene and those saturated colors. I found it on some website which had good volume of abandoned places.
Later, I am planning to do some photo-bash (maybe) to add some more things to it, like rock fencing or water. Because I feel that will add some more interest and will also include some sculpting part to showcase in my scene. But because one of my specialty as working professional is sculpting, so I will think about that weather to add it or not in later phases.
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More shots are on the link-https://www.artstation.com/artwork/Y1wEK
Texture- 4k*1 (for exterior)
Tri-count- 39k (including interior)
Pipeline- PBR (metal-rough)
More shots on -https://www.artstation.com/artwork/W2BZgN
https://artstn.co/p/XBP5D0 These materials are for a tree which i will create next. Did it in designer. I will use both for blending in tree bark texture. Hope you guyz like it. Feedbacks are welcome!
A news is- because there were not a lot of elements in my scene and over the time I have changed my sense in a good way and have better vision so I selected a concept by the great artist- Eddie Mendoza
I am very excited to finish it- Will update the progress so far in the same thread.
Here is the concept-