ONLY FOR BLENDER 2.8!
Hey guys. I recently released new Blender tool for gamedev folks called Eksporteur.
Ekspørteur is a tool for game developers who need a way to manage assets and LODs in one scene and export them efficiently.
It keeps track and organize exports by grouping scene objects in Assets and their LODs.
You can export LODs one by one or all at once for each asset.
Changelog
Version 1.0.0
- Initial release
- Collections support
Version 1.0.1
- Fixed bug with Asset remove button
- Added Open Export Path button
- Added Export Path File Dialog
- Added Collection Add and Object Include buttons to LOD list item
Roadmap
Version 1.0.2
- Individual object/LOD move to world origin option
Version 1.1
- Other file formats support
- Quick export panel popup
Installation
- Put Eksportor folder inside Blender scripts folder (Blender\2.**\scripts\addons)
- Enable addon by clicking on checkbox (you can find it under Import-Export category)
How to use
- Locate Exporteur panel at Scene tab
- Create new Asset
- Set up LOD0 adding either Collection or object to it
- Export LOD0 or Asset using appropriate Export buttton
Replies
wanted to let you know that you're current addon setup doesn't properly import its references
This is the very first position where it fails:
Have you tested your addon with blender's intern python distribution?
Version 1.1 has been released