Well, this is now finally done
Lots of learnings along the way, as you can see in the progress shots in the thread
one thing is sure, it will be a while before I tackle a night scene again
Some breakdowns and animations also additional angles
Original Post:
This will be a progress thread/post to keep myself accountable and productive!
I have decided to finally do a baked scene, and for the first time in a while (ever?) an interior. I want to scale back to a smaller, more manageable and intimate setting, so I'm going for the "must have" of portfolio pieces - A corridor.
My twist here will be inspired by Resident Evil 7. Warm woody Victorian interior with high ceiling, ornate wallpapers and wall panels, lit in a typical gothic washed out pale blue/candle orange fashion (possibly a relight to day scene later). The twist here will be the hi tech cabling running down it to contrast the new with the old, the wood with the steel, a hi tech lab in an old manor, you get the point.
In any case, that's my early blockout in Blender to get a feel for the space and how I want it populated
Current blockout in UE4 with some more detailed shapes to start getting a feel for visual noise, modules I'll need, how to organise my trim sheets etc.
Any and all feedback is always welcome!
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