Hi All!
For the past two weeks I've been working in my free time on a small scene. This scene is a (partial) Environment made in Unreal Enigne 4 and textured in Quixel Suite 2. I also wanted to work with newer software and programs that I ever worked with. The video showed here, is a “pre-alpha” video. After feedback, polishing, rethinking the matinee sequences and shots of this scene, I will upload a new and final version of Kamarish Valley.
Some additional software used to create this scenery are: Maya, 3Ds Max, Photoshop, ZBrush, Quixel Suite 2, Unreal Engine 4, World Machine and Nvidia APEX/PhysX SDK. I chose to only show two logo's on the start page, because it looks cleaner and more in balance.
https://www.youtube.com/watch?v=hPjN_m1dPGw
"Kamarish Valley, a peaceful valley that houses a former bell tower that stands high up on a mountain. The current owners rebuild the tower to be a radio transmission station, so finally the outside world could have a peek in this long lost valley."
If there are comments or feedback, or just a note, than that would be very welcome
.
- Danny
More work will be placed on my Portfolio: www.dannyart.nl
The logo and name was designed by: Jordy Faber
The music created by: Dayviewer - As we walk through landscapes.
Replies
Only thing I could pick out was that the pink flower on your fourth screenshot is completely static as the rest of your foliage is moving.
My only critique would be that by putting another statue in the background I feel you made it a bit less unique and thus less impressive
Insane job though
To be honest I'm not a fan of the very far statue, I think it is better if you just have a closer one. This is just a personal opinion about the composition of the scene, so it is not an objetive thing.
The only unreal and quixel thing is misleading, since you need a modeling/sculpting software!! Did you used world machine for the mountains in the background?
In the second shot, around sec 0:26, the very far trees seem to be a bit out of scale compared with de huge mountains.
But anyway, those were my two cents, you did a really good job in such a small amount of time!!!
Best regards,
n4uj.
EDIT: Also, how did you do the flags? are they rigged or is it just a nice vertex painting? If not, did you used software like marvelous designer for the cloth rig?
n4uj, I made the flags in Maya/3Ds Max as a planar mesh with some extrudes. Then I loaded in the Nvidia APEX/PhysX SDK plugin into 3Ds Max, and painted the right amount of vertices with the right amount of "movement paint". Then exported both the APEX and skeletal mesh file into UE4 and linked them up. UE4 did the rest, since the simulation is fully automatic. No need for an animation or animated material.
Nuclear Angel, the small flags were a bit problem, since I haven't mastered APEX/PhysX SDK yet. I still have a lot to learn, especially with the SDK. I will try to make them move more, but can't make any promises yet.
Dartist, can't wait to see that you will make, if you have something, later on, can you show me, im looking forward to it.
Again, thank you all for all the feedback,
- Danny
My only criticism is the grass texture - in the stills, it's beautiful, but in the video you can see there are some floaty bits at the ends that appear to not actually be attached to anything?
I love the way the flags came out. APEX does a fantastic job for being "lightweight" enough to run in real-time!
It has been a while, since the last post, but finally for the last couple of days I have been fixing most of the feedback given to me about Kamarish Valley, and now the images below show the fixed result. The scene is practically the same as before, but with minor tweaks and changes here and there. Hope you like the update.
https://www.youtube.com/watch?v=fbUvzVIg5FU