I was just wondering the style in " WoW " by blizzard, what would be the best way to approach trying to texture in that style, I'm fairly new at the texturing game !
Hello Polycounters! I'm new to the community and am looking to improve my work :) I did this hand-painted texture for a class and now that the class is over I want to work on it a bit more to improve my painting skills. I come from a more traditional art background, charcoal and the like, so digital is still pretty new for…
Hi, I'm cleaning up some dodgy scans at the moment, there are large holes in some surfaces which need to be patched up and have textures cloned in to make up the missing detail from the good bits. Ideally I'd like to do the clone stamping in a 3D package, Mudbox is great for that but it only allows one channel at a time,…
I am following Damian Lazarsky's (tea and cigarettes) 3D Motive tutorial on creating foliage for UDK. I'm creating birch trees for my environment, and just finished the texture for the branches. When he proceeds to the next chapter on creating the trees, he already has a tileable bark texture for use with his trees, and…
Hey, I've had this issue before in the past but I'm not able to get past it this time. I'm getting glitched textures when I paste layers into other texture sets. Sometimes this can be solved by closing and reopening the file but that doesn't always work. Hiding and showing the layer again doesn't work either. I think it…
So I was hoping someone could bake my model for me. Reason why is because I'm trying to improve the quality of my texture baking. I use Blender but I've been told it is not the best program for Texture Baking. I've been told Xnormal, Marmoset , and Substance Painter are good programs for baking. I would like to see how…
Hello, first post here, having a bit of trouble in Zbrush 4. I've sculpted a terrain plane for a game mockup, polypainted it, and now for the life of me cannot get the thing to give me a texture map of my polypaint. I've given it Adaptive UV's at 2k resolution under the UV Map options. When I go to the "Texture map"…
Is there a quick way to toggle filtered/unfiltered textures in Max? I like to work with the textures unfiltered. It just helps when painting low resolution textures... it really lets you see what your pixels are doing. It helps when lining up UVs, too. I can turn it off by going through the viewport preferences... but is…
So I'm still pretty new to Substance Designer, but I am getting the hang of it. I am using it on my stylized pirate character. Right now trying to make a believable fabric/cloth texture is killing me. I'm using one of the default fabric substances to try and blend the material onto my base textures, but I can not get the…