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Zbrush 4 - Baking Polypainting to Texture Map

Hello, first post here, having a bit of trouble in Zbrush 4.

I've sculpted a terrain plane for a game mockup, polypainted it, and now for the life of me cannot get the thing to give me a texture map of my polypaint.

I've given it Adaptive UV's at 2k resolution under the UV Map options.

When I go to the "Texture map" options, and click "New From Polypaint" it simply turns the entire the flat brown color I began on my material that I painted on. No other colors are on the texture map. I cloned it and exported it as a PSD to check, and sure enough, it's a flat brown color in photoshop as well.

Any advice is much appreciated, thanks much

-cmc

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