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Glitched textures with pre-existing or new masks

Danface
polycounter lvl 7
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Danface polycounter lvl 7
Hey, 

I've had this issue before in the past but I'm not able to get past it this time. I'm getting glitched textures when I paste layers into other texture sets. Sometimes this can be solved by closing and reopening the file but that doesn't always work. Hiding and showing the layer again doesn't work either. I think it may be something to do with masked layers as if I remove the mask, everything displays fine but as soon as I have something masked, the entire mask will glitch. 

This wasn't a problem in the last substance version. I'm currently on the latest version (2018.3.3), my graphics drivers are upto date (nvidia 419.35) and I have Sparse Virtual Texture turned off. 






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  • Flmn
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    Flmn polycounter lvl 6
    Check you GPU memory load (with GPU-Z util). I always get this artifacts when it fully loaded. Try to clean up a project a bit. And maybe you should divide your UV sets into different substance files. It may not look comfortable, but at least it works.
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