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Barrel Texture: How can I push it?

rel
polycounter lvl 6
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rel polycounter lvl 6
Hello Polycounters! I'm new to the community and am looking to improve my work :) I did this hand-painted texture for a class and now that the class is over I want to work on it a bit more to improve my painting skills. I come from a more traditional art background, charcoal and the like, so digital is still pretty new for me, especially when it comes to painting and all things Photoshop.

Any critiques and comments are most welcome. Thank you for taking the time to look! I look forward to improving and to posting more often.

Below is the texture both flat and applied to the model. The model is a 12-sided cylinder, we were focusing on really pushing hand-painted textures on extremely low-poly models.

applebarrel_zps6a8b9ad0.jpg

Replies

  • rel
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    rel polycounter lvl 6
    Barrel_002_zpsc159fd23.jpg

    I've only done a little bit of work on this one, I added in some highlights on the top of the wood and tried to add in a bit more of a gradient on the side. Next I will be working on grunging it up a little, adding some wear so it doesn't look like a fresh-from-the-factory barrel.
  • DanRoss
    Hey Rel! i was bored, so i made a paintover of your textures with some suggestions and That wood texture looks amazing i really like your style.
  • jermaineb
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    jermaineb polycounter lvl 13
    maybe some edge variation to not make each piece perfectly straight
  • MephistonX
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    MephistonX polycounter lvl 9
    Yer I would say give the barrel model itself some more shape, its very straight and doesn't read barrel from a distance
  • Macattackk
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    Macattackk polycounter lvl 7
    definitely make the edges warn and more interesting like jermaineb said. also consider putting in some splits in the wood where the nailed in bolts caused damage to the wood. also id add more color variation to the wood.

    consider modeling the apples to be more pile-like instead of a flat surface like that. also i feel like the bottom painted AO is too large and spread, i.e. too much fall off. id tighten it just a bit.
  • Base
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    Base polygon
    Yeah this really reads more as a bucket than a barrel.

    You could really push how well the texture pops with some spec and/or normal maps, especially on the woodgrain. Making the light areas shine more would make it look so much better.

    Looking great so far!
  • Texelion
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    Texelion polycounter lvl 8
    If I read your texture well, we can only see this barrel from a single point of view, right ? I mean, as the top with apples is not centered but designed to do a fake depth, we can't see it from the other side, it will be odd.

    I think you pushed the "extreme low poly" too far... Instead of using a 12 sides cyl you can use a 6 or 8 sides and put 2 subdivs to give it a real barrel shape ( with less and larger planks, easier to paint ). And maybe center the top and extrude to have a real depth instead.

    I suppose it's a barrel from Bilbo the Hobbit right ? In which the dwarves escaped from the elven king ?
  • Snader
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    Snader polycounter lvl 15
    If you are working with a single camera angle, you can do a LOT more with the perspective.
    texture_vantagepoints.png
  • rel
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    rel polycounter lvl 6
    Thank you so much for your in-depth comments! I will work on a revision this afternoon and post it tonight based on your critiques.

    In response to some of the comments, for the course I did this for I was required to work with a 12-sided cylinder which is why it is so straight. However I love the recommendations for pushing the perspective more to really sell the fixed perspective. I will definitely try that!
  • sakechi
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    sakechi polycounter lvl 7
    This tutorial will be helpful.

    wood_tute.jpg
  • c4cn013
    Wood Texture too soft seems like cloth ,So "women" haha
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