I am following Damian Lazarsky's (tea and cigarettes) 3D Motive tutorial on creating foliage for UDK. I'm creating birch trees for my environment, and just finished the texture for the branches. When he proceeds to the next chapter on creating the trees, he already has a tileable bark texture for use with his trees, and doesn't go through how to create one.
How would you guys suggest going about creating a tileable birch bark texture? My first instinct is Zbrush, since you could get the best normals that way which would be easy to blend with any subsequent maps. I'm wondering what any good alternative approaches may be
thanks..
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Alright so I quickly started from one of the planes in Zbrush and sculpted some birch bark. I'd say it's about 75% done here, enough to get the point across so far. Now, when I finish it.. my next step.. should I export a height map so I can edit in in photoshop using offset to be tileable. Then bring that height map back into Zbrush and apply it to a new subdivided plane. From there, it will be tileable in 3D, and I will be able to edit and touch up anything as long as I don't affect the the edges of the plane. Unless.. what's this scroll function I've seen people do in Zbrush with tileable sculpts, that lets them pan it across the plane? If I can do that, I don't have to worry about anything!
http://wiki.polycount.com/EnvironmentSculpting?highlight=%28%5CbCategoryEnvironment%5Cb%29
And on the same page of this sub-forum no less...
Solutions for sculpting tileable textures (other than bricks) in zbrush 4
I'm still going to test the method I've roughed out to see how/if it works. The link you posted is interesting though, I'll try that after...
the canopy/crown on the other hand will take me a bit more doing lol.