Hey all im just having a seem issue in UDK im getting dark lines in between my modular peices (They arn't glitching) they are just dark and highly noticeable Uploaded with ImageShack.us What should i do ? If its a measurment issue i have set my 3DSmax to 1 foot per grid block and iam keeping everything to an even number…
Anyone know if Max can do this? I am scaling vertices, using the world center as the scale center. So, each vertex has its own scale axis... starting at world center, and going thru the vertex. That's good. But I want to flatten them all to an angled grid, along those same vectors. How would I do this?
Hello there fellow polycounters! Just wanted to share my latest stuff. Its a Colt Defender .45 Pistol, kind of a mini colt 1911 for what I know. C&C are as usual welcome Both Hi and low models modeled in 3DSMax, texture in Painter and render in Marmoset. 6109 tris and 2048x1024 textureset. Marmoset Viewer in my artstation…
I wanted to improve my hard surface skills with 3dsMax, so I decided to model and texture a MG-42 with a lafette tripod from ww2. This will be a hard and long challenge for me, I will keep this post updated. My reference sheet (I lowered the quality , it was too big) : My progress so far on the MG42 : I am still working on…
Hello lads, I have a small problem with my turbosmooth. I have no idea how to explain it so I added an image :) The weird thing is that this isn't happening to other parts of the model with the same shape. I hope someone can help me out here. Kind regards, -Bram (It should be a 90-degree angle like the green lines.)
Hello i'm new here and already got some problems to solve. 1 I need a plugin for Blender or Lightwave that could let me export 3DSMax ASCII files(.ASC) i prefer blender but if there's no plugin for it then lightwave would fit. 2 Is there someone in these forums that knows what camera angles i need to set to render Units…
Is possible to symetrize a mesh usint the same vertices on the model ? Explaining what I want to do is lik ethat ... I have messed the vertices of my model and is no more symetrical , the vertices for both sides of the x y z axes are the same but are moved , repositioned rotated etc .. is it possible to choose one good…
Hello Everyone. This is my work practice with the Modelling, pbr Texturing and Rendering. I got the ideas from www.pinterest.com. Modelling & UV in 3DsMax Baking and Texturing In Substance Painter Rendering In Marmoset Polycount ~ 8-13k Polys (Use Tessellation in Marmoset to get better renders with the smooth Topology) All…
As a mechanical engineer I have a lot of experience with working with Inventor. Recently I started to work with 3ds max because i love to model. With only a degree in Mechanical Engineering I hope you guys can give me some critique for making models in 3dsMax. Please keep in mind I’m still in process of learning. Thank you…
Hey everybody, I'm working on this hi poly model of a roman helmet in 3dsmax. I'd like to use it to create a detailed normal map I'll later put on a lower poly model. If anybody could offer up some advice on how to flesh out the detail I'd greatly appreciate it. I'm kind of stuck on the snake head right now and don't know…