Anyone know if Max can do this?
I am scaling vertices, using the world center as the scale center. So, each vertex has its own scale axis... starting at world center, and going thru the vertex. That's good. But I want to flatten them all to an angled grid, along those same vectors. How would I do this?
Replies
your trying to convert from 1 grid size to another?
scale would be 100/(intial grid/new grid) or am I missing the point?
could you post a picture perhaps?
It would take too much to explain exactly why, but it's for a skybox effect. Skybox always follows the camera, so the shape doesn't matter (from the camera's perspective) but the mesh angle is important for other skybox effects to interact with it.
I tried a Melt modifier, but I can't seem to align the Center and Gizmo to do this kind of flattening.
Hope this make sense. :poly142:
that should be quite simple to script. Would you like me to?
Edit: Done, hope its what you wanted.
select the grid/plane then the objects, then run the script.
The script assumes that the objects to be projected are Editable Poly and the Grid is an EditableMesh.
This is in Max 2009
Thanks again!
regardless glad it worked for you.