Hello Everyone. This is my work practice with the Modelling, pbr Texturing and Rendering. I got the ideas from www.pinterest.com. Modelling & UV in 3DsMax Baking and Texturing In Substance Painter Rendering In Marmoset Polycount ~ 8-13k Polys (Use Tessellation in Marmoset to get better renders with the smooth Topology) All Textures are 4k. Looking for feedback.
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No sure about this big pieces of wood on the other piece, not fit very well with the intricated metal work
Maxilator Dont Afraid. We have cooling light