Is possible to symetrize a mesh usint the same vertices on the model ?
Explaining what I want to do is lik ethat ... I have messed the vertices of my model and is no more symetrical , the vertices for both sides of the x y z axes are the same but are moved , repositioned rotated etc .. is it possible to choose one good side and mirror it's arrangement on the other side ? may be just on portion of vertices?
3dsmax btw ...
Replies
What you meen is called TOPOLOGICAL symmetry - I.e. the topology on both sides of the mesh is identical, but not the actual positions of the vertices. Symmetry modifier sucks if you need to symmetrize an already unwrapped or even skinned mesh. Without it you often can't apply symmetrical features of further procedures (like skinning).
But if you simply wanna mirror your WIP geometry - don't make a fuss - use Symmetry modifier. That's all you need in this case.