AUGRAY is an Augmented Reality company based in USA and India. We are looking for freelancers / teams and outsourcing companies around the world for developing 3D assets (Only attires) to character for our applications. We have developed two apps, 1. "TaDa Time", the AR messenger App iOS…
So my friend harry and I decided to make a little challenge and try to make a fzero style craft of our own. limited to less than 1000 polys with 3 maps all 512x512(colour,normal,spec). I used crazybump for the normal map so its not amazing but it will do fine. Spent about a day and a bit on this if theres anything you…
A character done for an art test in 3 days from scratch ( based on a conceptart I didn't do this time ^^) I really enjoyed the sculpt part of the process, going back on anatomy (I hesitated to start from one of my basemeshes, but I would have learned less things). And I think it's a good thing to see how fast I can…
Hey guys, i made a little terrain and wanted to import it into world machine. i exported all my outputs and choosed .pgm for my heightmap. all my maps are in 2k. i started a new level in ce3 and set the hightmap resolution to 2k. after i imported my heightmap and then go under "export/inport terrain textures" tab it only…
About a few weeks ago the AO baker suddenly became super slow. I used to be able to bake 4096x4096 textures with 512 rays in like 10 minutes, but now it takes like 2 hours. anybody notice anything similar? the settings im using is match by mesh name unified normals on occluder distance 0.00001-0.1 relative to bounding box…
Hi here is something I have been working on for the past few days, the scene is in very early stages e.g there's no roof atm, my main goal was to improve my lighting and texture usage. pillar has 1x512x1024 diff spec norm, the blocks all share 1x1024x1024 diff spec and norm. I used a damage image for vertex paining which…
Hey folks, it's been a while since my last post. I did these characters for a freelance commission and I decided to build a little set for them and make one of them Warhammer-like dioramas that I've always been fond of. There's a turnaround to be found here: https://vimeo.com/46778807 I'm posting a few images but there's…
Hi. I recently made a low poly terrain and textured it with a rather small texture of grass (512x512) and tried to make it look hand-painted. What I can correct with it? Thank you for your time. :)