Hey guys,
i made a little terrain and wanted to import it into world machine. i exported all my outputs and choosed .pgm for my heightmap. all my maps are in 2k. i started a new level in ce3 and set the hightmap resolution to 2k. after i imported my heightmap and then go under "export/inport terrain textures" tab it only shows a 1k texture (4x 512 square fields). but it should be 16 x 512 square fields. why is my heightmap a 1k one if all my other outputs (like the diffuse) 2k.
what iam doing wrong? i imported other formats like png but this gives me aweful results. so i hope you can help me
Replies
If I recall correctly you have to click on each patch, then theres a red box that shows up and then you adjust/change it to the correct size for the area your using.
Also I think 16 bit raw was the way to go...
[ame="https://www.youtube.com/watch?v=pMAV5HMlL4I"]https://www.youtube.com/watch?v=pMAV5HMlL4I[/ame]