About a few weeks ago the AO baker suddenly became super slow. I used to be able to bake 4096x4096 textures with 512 rays in like 10 minutes, but now it takes like 2 hours.
anybody notice anything similar?
the settings im using is
match by mesh name
unified normals on
occluder distance 0.00001-0.1 relative to bounding box
spread angle 180
redistribution cosine
ignore backface true
self occlusion always
attenuation linear
Replies
Isn't that very low? Do you still get shadows ?
Anyway it should not affect the render time.
What is the Anti Aliasing Setting (in the common parameters) ?
It can affect the render time quite dramatically (2x2 will take 4 times longer, 4x4 16 times longer, etc..)