I'd say the shoulders definitely need more edge loops to prevent collapsing. Right now they'd turn to a twisty mess if animated/deformed.
Some of the texturing looks more like dirt, instead of lighting. You've darkened crevices, and lightened raised areas, rather than light the light-facing side of any planes, and darkened the light-facing-away side of them. It's especially evident on the sternocleidomastoid (neck muscles).
The legs the way they are currently textured look a bit like old granny legs. I think it's a combo of the colors, and the lack of any muscle/bone details. You could probably fix it with some tendons showing towards the ankles, and not quite such a grey tone to the light areas.
Lots of crits, but it's only because I think this piece is really nice to begin with, it just needs a little extra love. Do the monkey next!
Cool mate, I saw it before, but it wasn't finished (was it?)
Wicked stuff. I think U should pose him somehow and render with proper light, so character will be even better shown.
Luv dude.
FINISH HIM
thanks guys!
Poopinmymouth I'm afraid I don't have much time now for more love I need to update my portfolio and get a job
Rhinohey - yes, it's supposed to be that guy
here's the final image
Nice work. However, I'm thinking that the shirt and jacket are looking a little too clean. I'd be cool to add some stains to the shirt, jacket, and pants as well. And if you're really fealing motivated, add some cuts and tears. Otherwise, good work, I'm liking how the fact came out.
Hmmm, now I take a closer look and I need to agree with Box.
U should add more stains on jacket. Catch me later I will tell U more precisely.
Cheers buddy.
Replies
I'd say the shoulders definitely need more edge loops to prevent collapsing. Right now they'd turn to a twisty mess if animated/deformed.
Some of the texturing looks more like dirt, instead of lighting. You've darkened crevices, and lightened raised areas, rather than light the light-facing side of any planes, and darkened the light-facing-away side of them. It's especially evident on the sternocleidomastoid (neck muscles).
The legs the way they are currently textured look a bit like old granny legs. I think it's a combo of the colors, and the lack of any muscle/bone details. You could probably fix it with some tendons showing towards the ankles, and not quite such a grey tone to the light areas.
Lots of crits, but it's only because I think this piece is really nice to begin with, it just needs a little extra love. Do the monkey next!
I like it, I've never understood what the belt sideways across the chest means tho, what the hell they use it for?
[/ QUOTE ]
It's for holstering a saber.
Nice work on the model btw!
Wicked stuff. I think U should pose him somehow and render with proper light, so character will be even better shown.
Luv dude.
FINISH HIM
Poopinmymouth I'm afraid I don't have much time now for more love I need to update my portfolio and get a job
Rhinohey - yes, it's supposed to be that guy
here's the final image
(for those office UK fans, you know why im so happy)
i love it!
U should add more stains on jacket. Catch me later I will tell U more precisely.
Cheers buddy.