Morning Polycount! So, I took about a month off working on my portfolio stuff (i.e. got lazy) and it gave me some time to step back and realize where I needed to improve with my work. So I figured I'd start up a new thread, purely aimed at improving my character work in general. I'm going to try and cover a lot of stuff…
Hello polycount! I've been working on a gun in my free time and I feel it's got enough momentum to finish. I want it to have the styling of the guns from Robo Recall, I'm taking some detailing inspiration from Escape from Tarkov, and I'm using some scrapped silhouettes of the NAC-11 in Due Process for the base design. I…
Hey polycounters, I have grown over the years. and learnd new stuff. new Tech, new workflows, tools and tech I made my stuff and went in to a berriere I cant conquer. I often get the feedback that my work bahaviour is verry kind and I am a good teamplayer what so ever. I appriciate that and that pushes me. But all in all I…
Hi! This is my very first time posting here on polycount forums so bear with me please! =) So I have been working on this environment in UE4 and there is still a loooong way to go so I wanted some critiques and guidelines to help me do a better job. I know the titles says "underground" but so far I only managed to create…
(i made a new account but im actually a shy polycounter of several years and I know how to model etc.) after a long break away from modeling I'm planning on making some buildings for Dayz. (i tagged Arma3 in this because it seems a lot of the workflow is identical but somethings are different and this post could help arma…
Hello Ladies and gentlemen. This is my first post here and the tech section seemed appropriate so Im posting this here - hope thats right. Ive heard many good things about Polycount, so I hope you can help me out. Im currently working on a 1959 radio and decided to not just model the exterior, but also the entire interior…
Hey gang, The project I've been working on for the last ~2.5 years just launched in closed beta and the team put together a small art blast on Artstation; you can check it out here: https://magazine.artstation.com/2020/07/first-watch-games-rogue-company-art-blast/ Here's a quick look at some things I worked on; there's…
Hey Polycount, I haven't posted on here in a while so I thought I would post this environment I have been working on over the past few months. Instead of working off a piece of concept art I decided to recreate a diorama I found online. I have really enjoyed working from this diorama having lots of photos to work from,…
Been a very long time since i posted anything for feedback so i said why not this.?.!.Continued this on and off since the entry thread, so coming close - added 2 patterns i like, are the patterns, bad? how do i make them better? I been playing with this for a while especially the lighting. Wanted the professional help of…
Hi everyone, I've been working on this model for past couple of weeks. Now I'm looking for feedback on my textures and recommendations on how to fix the lighting, because I'm having a hard time setting up the lights to make it look better, but no matter where I place them It doesn't look good to me. I'm using one 4K…