Morning Polycount!
So, I took about a month off working on my portfolio stuff (i.e. got lazy) and it gave me some time to step back and realize where I needed to improve with my work. So I figured I'd start up a new thread, purely aimed at improving my character work in general.
I'm going to try and cover a lot of stuff I've not had to deal with, whether that be super accurate anatomy or tools like Marvelous designer, I'm gonna try and cover it all. And to start things off, a head wip I'm working on, still gathering ref for what I'm gonna do for the rest of him but will post that as it's relevant.
Right now the main things I'm gonna be tackling that I've otherwise avoided until now is figuring out a nice way to do a variety of different haircuts. I foresee a lot of planar modelling and UVing in my immediate future...
Any feedback is welcome, cheers!
Replies
I don't really have crits on that face, it looks really nice imo. But I'm really looking forward to see how you gonna evolve !
stevston89 Thanks for the paint over, totally see what you're talking about. Will get on making adjustments this evening, thanks!
Also started testing out some hairstyles, need to do a fibers pass to sort out the shorter hairs for this one, won't know if it totally works until that's done really.
Feedback more than welcome, cheers!
Bit of an update, started doing some polypaint stuff, his get up's not ready to show yet but it will be (hopefully) very soon.
Quick update
Notice how theres a lot more variety in the sharpness/depth/size of the wrinkles? Those on the forehead are almost invisible consisting of only a sharp crease. The frown line has a sharp crevice and a firm but slight bulge. The nasolabial folds are mostly round, with only a small accentuating line.
Now, I'm not saying you should follow this template. But you should try to understand why they differ. Generally, hairlines are sharp and flat, while large wrinkles are sharp on the inside, soft on the outside.
Still working away on that character, as of yet though nothing I really want to show off, still need to fix a lot and figure out what he's going to become really. However in the mean time I picked up Raf Grassetti's excellent gumroad tutorials, and have been working my way through them for the past week or so.
There's still some stuff to sort out with the torso and hands, nothing yet done to the legs (hence the crop). It's been a lot of fun though just getting back into sculpting something, not gotten to do too much of that this past month.
Post apocalyptic barbarian I think. (He will have a face...)
Keep it up, though! Looking great so far.