Hi!
This is my very first time posting here on polycount forums so bear with me please!
So I have been working on this environment in UE4 and there is still a loooong way to go so I wanted some critiques and guidelines to help me do a better job. I know the titles says "underground" but so far I only managed to create the above ground part. Eventually there will be a hatch in the boxy building that will lead to an old looking but still operational bunker below ground.
(The burned car is not mine. I downloaded it)
https://sketchfab.com/3d-models/electric-pole-8da08c1c82d34e599d50aa9b10706617(one of the props in sketchfab)
I was going for a post apocalyptic theme but not one where everything is crumpled and destroyed. There is still some civility left but not so much. I don't have any explanation for why there is still electricity but I thought it might look cool to have a light in this overcast lighting setup.
Any suggestions and criticism is appreciated. Thanks in advance for your time.
Replies
I'd say consider the theme a bit more for more details and see if you can add more stuff in the foreground that makes it more readable from a viewers perspective. I confused as what sort of apocalypse you were going for initially.
The current signs for radiation blend in too much which leads me to also say there needs to be a bit more contrast between your darker and lighter areas. At the moment the details feel placed all in the second and third layer of the scene whilst the foreground is a little bare. If you can create more storytelling in the foreground it helps make sense of the middle and background more
Hope this helps!
Solid piece otherwise!
- I messed with some values to have more contrast
- Made the whole scene darker
- Made the lighting warmer
- Added some small details here and there
- Tried to decrease visual noise
- Redid the trees
- Made some changes to the composition
- Made the sky brighter
And probably some other things that I can't remember right now.
I'm still trying to add some more interest to the foreground so it's still a WIP. Any suggestions is welcome! Thanks.