Hello Ladies and gentlemen. This is my first post here and the tech section seemed appropriate so Im posting this here - hope thats right. Ive heard many good things about Polycount, so I hope you can help me out.
Im currently working on a 1959 radio and decided to not just model the exterior, but also the entire interior mechanism. Im hoping to share my WIP's soon in the Crit section. Until then however, Ive run across a few technical issues I'd love to hear your oppinion on.
The project is very boolean heavy, and Im wondering - is what you see below acceptable low poly geometry? Will someone look at this in my portfolio and say - "I dont like this, it looks too messy". Note that there are no N-gons or concave faces, just quads and tris. LP was remodelled by hand - no mesh cleanup used.
Hoping to hear from you