Hi All Long time lurker, first time poster. I have been to a couple talks by the Epic guys on their workflow of their wonderful models for the upcoming Gears of War game and it has truly inspired me to try to create a a model not only in that game's artistic direction but try to use their workflow as well. I have gathered…
Hello everyone :) Just to start out, no, you wouldn't need to know Chinese in order to work on this game :) I've had an idea for a game that I'd like to try to make, and I thought I'd post to see if I could recruit some people that were of like minds :) I've attempted this project once with a group of friends, but…
Hello everyone! I have this project which includes utilizing vertex colors to drive the shaders I have in unreal. My current solution is to use Maya to apply vertex colors and import the mesh to the engine. My problem though is I hate having to go back and forth from Maya and UE to adjust colors. I feel like this can be…
What was initially inspiration to render a rally car in a studio setting quickly evolved into trying to place the car I chose in an environment that was contextually relevant. A winter forest scene sounded like a great idea. Software invovled: Maya (main asset organization and prepping) Blender (fast remeshing and…
Inside we'll take a quick peek at a few things happening at three other 3D community sites: NextgenHardSurface, Game-Artist and ZBrushCentral. Next Gen Hard Surface There's a great planning thread on a UDK level by user Neolight. Thread's like these can be the most effective way of presenting your projects. It's how I do…
I'm trying for the first time to bake a high-polygon model onto a low-polygon model in Substance Painter, and it's not working at all. I've tried all the Max Frontal Distance and Max Rear Distance patterns, and they don't reflect the shape of the high polygon model at all, or conversely, they reflect the shape of unrelated…
Two professional game developers are working on a side project that we intend to take all the way after a few months of making sure we actually had something. Unfortunately, the artists we work with day to day are swamped already as are their immediate circle of friends. This leaves us in a pickle. We're programmers, not…
Hey PolyCount, I'm rapidly approaching my final year at University studying computer games modeling and animation and I'm struggling to nail down a subject for my dissertation. I've decided to go down the path of an environment artist and want my dissertation to be something that helps me in that area. Here's are some…
I am aware about the smoothing issue which as mentioned can be solved with subdivision very easily but what i would like to mention is that in fact almost everyone in our studio complains about normal maps baked from maya, even juniors and freshers and the way normals are displayed in maya's viewports and even maya artists…
here is my latest WIP, I found this dead space 2 concept on the net done by Joseph Cross http://cghub.com/images/view/110210/ I have tried to recreate it in UDK as near to what can be seen with slight changes. Note that this is still a WIP, the concept was chosen as its a fairly simple scene to make and was looking for a…