I have this project which includes utilizing vertex colors to drive the shaders I have in unreal. My current solution is to use Maya to apply vertex colors and import the mesh to the engine.
My problem though is I hate having to go back and forth from Maya and UE to adjust colors. I feel like this can be done in a more efficient way inside of the engine. My gripe about Unreal's mesh paint though is that it's a bit simplistic in that it just uses a brush and and overall fill color function.
I was hoping if there was a way to have the paint bucket fill fuction only apply to different pieces of the mesh (a la Substance Painter) instead of the whole thing. If anyone can point me in the right direction I would glady appreciate it!