Hello everyone this is my first thread that i have posted of my work. I am excited to show everyone my work and would be very appreciative of any feedback you could give me!! This asset is a revolver that i worked on in one of my finals classes at my current university. I modeled it in Maya and materials were done in…
Hey guys, I'm new to modeling <3 In this thread I will put all my assets of my basketball game that is supposed to be like the anime "Kuroko no Basuke". For my game, I need a stadium and all related assets. I put a screenshot from the anime (if that is not allowed, please feel free to remove it) that is showing the "Tokyo…
Before exporting my mesh into UDK i normally have it zero'd out in the middle of the grid in maya, but I was wondering if that is the most ideal way to export a asset into UDK? Is there a better spot to place the mesh on the grid before exporting that works better with the engine when moving assets around in the engine?
Hey guys, let me just start by saying I love Polycount. I've been enamored with the forums ever since stumbling across them a few months ago. This is a really awesome place. I've been working with UDK for a few months and just recently getting into asset creation (using 3ds Max 2012). I've watched tutorials on 3dmotive,…
Hi Guys! I'm happy to announce that my Old Inn Scene + Modular Asset Pack has been released in the Unity Asset store. TRY THE WEBPLAYER HERE: [WEBPLAYER] Asset Store Link: [GET IT HERE]! This fully handcrafted scene features an old tavern with a barroom in the upper floor and a cellar beneath it. Everything was modeled,…
Currently i'm working on a personal project that's pretty large scale and I need to make the most out of my time and optimize as heavily as possible. I'm currently trying to lock down a workflow for creating asset sets that have a damaged variation of an asset I already created and textured. The catch is that I don't want…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
https://www.youtube.com/watch?v=gZfwOH45e00 [Asset store] [Documentation] [Video] [PC Demo] An environment asset pack inspired by the current 3D adventure games and of old. Stylized vegetation dots the landscape as your hero traverses the world in search of adventure. This package features several stylized natural assets,…
Greetings, In order to maintain or aim for,a high standard in UDK, we need a new Anatomie for the Models and a Better Resolution for the textures. it will also boost your project.either it´s for your game or just for a demo reel.…
Hello Polycounters. I made it. I released my first AssetPack. Inspired by some WW2 games and movies, i decided to make a pack of assets out of it. Let´s start with my small, digital artbook inspired a little bit by the book Vickers Guide. The famous Maschinenpistole40, the MP40: The Luger08 Pistole, in my asset pack i just…