Currently i'm working on a personal project that's pretty large scale and I need to make the most out of my time and optimize as heavily as possible. I'm currently trying to lock down a workflow for creating asset sets that have a damaged variation of an asset I already created and textured. The catch is that I don't want to create a completely new unique 1-1 texture for the damaged version. As for my first asset I want to do it to a bench I already made (All wood) So I want the damaged variation to basically be the bench broken in half where a person would sit, Think church pew where it would be one plank that you sit on. Having 2 material ID's is an option in fact I have been suggested to make the broken state and then use 2 material ID's 1 being the texture I already made and then using a splintered wood 512 tiling texture for the damaged areas but I'm just not sure about how I would go about it. Does anyone have any workflow tips or ideas for this type of thing?