Hello everyone this is my first thread that i have posted of my work. I am excited to show everyone my work and would be very appreciative of any feedback you could give me!!
This asset is a revolver that i worked on in one of my finals classes at my current university. I modeled it in Maya and materials were done in Substance Painter. Rendered in Unreal 4.
Reference image:
My Asset:
[IMG][/img]
Thanks for any and all the feedback!!
-Dorian Vann
Replies
I also feel like some of the edges are a bit too hard and wouldn't read well. If you bevel them more they will read better in the game. Don't go crazy with the bevels but I think they are a little bit too small.
On the rendering side I think you could use some ambient occlusion. It would really help bring out the holes in the revolvy bit that has the bullets and the ends of the barrels. I don't know what you're rendering in but you shouldn't really be rendering in Substance Painter as it's pretty limited. I recommend rendering in something that supports an ambient occlusion texture map and possibly screen-space reflections. That will help out those areas in particular.
The model and normals are well done overall. There are just a few things that could use some improvement here and there.
JedTheKrampus said:
Great job! :thumbup: