Before exporting my mesh into UDK i normally have it zero'd out in the middle of the grid in maya, but I was wondering if that is the most ideal way to export a asset into UDK? Is there a better spot to place the mesh on the grid before exporting that works better with the engine when moving assets around in the engine?
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I also got a script for exporting multiple meshes, that does this for me, than restores thigns to there orgianl postion
That's a very handy script, care to share?
1. FBX Exporter (MAYA) - Selfish Self Promotion :P
2. JBUDKTools (MAYA)
3. FBXExportSets (MAX) Not sure if it zero's out though
4. Mark's FBX Maxscript
Hope that helps out!