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Sketchfab or in game engine renders vs. Marmoset Toolbag renders

polycounter lvl 6
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kevingamerartist polycounter lvl 6
Hi all,

Question for you all. When building a portfolio up to get into the video game industry, would you suggest either uploading your 3D model on to Sketchfab, in game engine and have it be rendered that way, or render it in Marmoset Toolbag? Is it different for different companies?

What are your thoughts and opinions about this?


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