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Author:
andrewmelfi
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Procedural
Procedural
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Latest Post
Looking for Environment Artists/3D Generalists to be testers for a 3D tool I created
Not too long ago I posted about a tree generation software I developed. I am close to launching version 1.1 of that project and I would love to have some hands-on testers to give consistent feedback …
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ChadrickEvans
Oct 17 2024
Blender Procedural Baking
Hello, I am having an issue with baking a procedural texture down in Blender, for reference this has been my standard workflow for a while now without issue but for some reason this time the Normal m…
4
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gnoop
Apr 4 2024
Distorting Procedural Textures in Blender
Hello!Recently I've been learning about geometry nodes in order to create procedural landscapes, and have come across something I can't find information about elsewhere.When distorting a procedural i…
6
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PinkTortoise
Oct 2023
3Vial Engine
Hi guys. I've started writing my procedural node-based game engine. Yesterday I've finished first demo for my dynamic lighting system. Hope You find it interesting. Any feedback would be appreciated!…
20
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Rayterex
Sep 2022
Sketchbook: Jozin
Old substance designer materials -waipoo falls/waimea/kauai region) references
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jozin
Oct 2021
[Maya] Help and resources for MASH game-ready foliage workflow
Hi all.I am investigating MASH proceduralism for my game-ready foliage workflow. I am completely new to MASH, but can't really find a tutorial example that covers the things I'm trying to do her…
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Billwrosch
Oct 2021
Solved: How do I procedurally generate random height values when making tile?
I'm using Mixer to create a stone tile surface, similar to above. I'm new to mixer, and must be overlooking the non-uniform tile widths and height values. How do I achieve a similar base height map u…
2
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Synaesthesia
Aug 2021
[Maya plug-in] 3Gen – 3D Worlds Generator
Hello guys. I’ve been developing this Application/s for more than 3 years now so I’ve decided to try to promote it on Kickstarter. Hope You find it interesting. Any feedback would be appreciated. B…
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Rayterex
Feb 2021
[Maya plug-in] Procedural 3D Rocks with my node-based plug-in
Hi guys. I've started adding 3D modifiers to my plug-in, so here are some basic procedural 3D Rocks. Any feedback would be appreciated. Hope You find it interesting.Youtube demo: https://www.you…
2
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Rayterex
Feb 2021
Procedural feather textures
Hey Polycounters, I'm working on a new tool to generate procedural feather textures (PBR) on Substance Designer, here are some samples (textures mapped on a plane, rendered with iRay) I have done wit…
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OlivierLau
Oct 2020
Procedural checker tiles shader (Blender)
Hi folks, few week ago i have started my new personal project but recently i had to stop it for work commitments, anyway recently in my free time i have make this shader need for my personal pr…
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nikFrn
Sep 2020
Procedural Grass with my plug-in for Maya
Hi guys. I made procedural grass with my node-based plug-in. What do You think? Do You have any ideas for the tool? Here is the demo: https://www.youtube.com/watch?v=yMR779k-2OM&ab_channel=N…
2
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Rayterex
Sep 2020
Procedural World Generation - Tutorials and Presentations
Hey guys! Do you know any good resources (tutorials and presentations) for procedural world / city generation? Maybe something that includes Houdini as well, but not necessarily.Also what tutori…
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VanessaCeline
Sep 2020
Houdini: How can I use an HDA in another HDA?
I'm sorta new to Houdini and have been following quite a few tutorials including buying some on Udemy. This is my first time trying to build something from scratch without guidance and have run into …
1
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tigerija
Aug 2020
Moonray Textures - Set 2
The 2nd set of textures I worked on for the upcoming game 'Moonray'. These follow a much more experimental, psychedelic route. Great fun! Created in Substance Designer, rendered in Marmoset Toolbag.H…
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Goat
Jul 2020
Substance Designer - Animated Experiments 2
Here's the 2nd set of animated experiments done within substance designer from a simple input animation.Artstation: https://www.artstation.com/artwork/nYQo94
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Goat
Jun 2020
Houdini Procedural Apartment
Hi guys.I started to learn Houdini and here is the first result.Let me know what you think about it.https://youtu.be/5BsNEODBayY?t=1
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Ibrahim Aysan
Jun 2020
Asia - Texture Reproductions
Not too long ago my photographer brother https://www.instagram.com/funkyrewind/ went backpacking across Asia. These are recreations of some of the textures he'd managed to capture on his tr…
1
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Ashervisalis
Jun 2020
Procedural Bush Plant in Unreal Engine 4
In this tutorial you will learn how to create a procedural bush plant in Houdini 18.We will start with the generation of the stems whose height depends on the height of the boxes selected as input.Th…
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RaduCius
Apr 2020
Substance Designer - 'Modern Art' generator
These were some experimental explorations into minimalist, 'modern art' pieces within Substance Designer. Feel free to hang these up on your walls and act like you're high brow.Link to Artstation wit…
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Ashervisalis
Apr 2020
Procedural Japanese Castle in Unreal Engine 4
CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior an…
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RaduCius
Apr 2020
Panelizer modifier - Topology based panelization for 3dsmax.
Hello! I would like to show you my 3dsmax Panelizer modifier- my best mcg script in my opinion for now. It is based on bilinear vector interpolation and lightweight in structure which allows it to wo…
3
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IvanMax
Dec 2019
Moroccan Tile Material
Hey Polycount!! Its been a while :) Was hoping to get some feedback on my new material. I've been wanting to do a floral/ornate material for a long time, so I decided to do Moroccan tiles since …
2
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m4dcow
Dec 2019
[Blueprint] Make static mesh array
Hey guys,I'm trying to make a blueprint in Unreal Engine that will create static mesh array and place them on top of pedestal. I describe overall logic like this: add meshes as components to blueprin…
4
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mickeyvpn
Nov 2019
AKIRA in Substance Designer
Inktober is almost at a close, I won't lie and say I've been doing one every day, but for a send off I wanted to create something pretty grand with Substance Designer in an inked style, everyone was …
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Goat
Oct 2019
Merlin's Wand - The Legend of King Arthur
Wild, wise, teacher. Merlin guides the young Arthur through his early life. His wand, twisted, gnarled, coursing with latent power, perhaps a mind of it's own.One of my props for the Artstation chall…
1
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Ashervisalis
Aug 2019
[WIP] Procedural Environment - Houdini, UE4
Hi All,Here i am posting the WIP of the Environment i am working on. Still It's in the very early stage, Started with just the Barrack (Procedural modeling, Procedural UVs and Vertex paint too).Plann…
2
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srivignesh
Aug 2019
Maya procedural rig IK has weird rotations after saving out a version and opening up. ##SOLVED##
Hey team, So, I have created a fully scripted procedural horse rig, pretty standard stuff in terms of features. The problem is, after I have created an instance of the rig and saved it out …
3
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ThomasBenjaminHardy
Jul 2019
Houdini Engine for UE4 Released by SideFX
SideFX releases the Houdini Engine for UE4 plug-in - http://bit.ly/1NsHzO9
2
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Robert.Magee
Dec 2015
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