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Solved: How do I procedurally generate random height values when making tile?
zombie420
polycounter lvl 10
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zombie420
polycounter lvl 10
Aug 2021
I'm using Mixer to create a stone tile surface, similar to above. I'm new to mixer, and must be overlooking the non-uniform tile widths and height values. How do I achieve a similar base height map using the stack component?
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Tagged:
surface
stone
Procedural
mixer
tile
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zombie420
polycounter lvl 10
Aug 2021
Nevermind, got it! Height is controlled in the jitter.
Is there a way to make non-uniform tile widths?
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Synaesthesia
polycounter
Aug 2021
I don't believe so, but you might be able to make something with some creative masking.
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Is there a way to make non-uniform tile widths?