I am investigating MASH proceduralism for my game-ready foliage workflow.
I am completely new to MASH, but can't really find a tutorial example that covers the things I'm trying to do here.
Currently, I am trying to use a MASH Network to distribute masked thorn cards along with a vine mesh. I know all the parameters I want to control, but I'm struggling to figure how to set them up properly.
My goals are:
Thorns should be scattered semi-randomly over the mesh surface
Thorns should all be oriented in the same direction relative to the mesh (point of the thorn facing towards the root end of the vine)
Thorn Y-axis orientation should be the same as the vine mesh surface normal
Thorns should be scattered more densely towards the root end of the vine and more sparsely towards the tip.
Thorns should be larger at the root end and get smaller towards the tip of the vine.
(defining an alpha to control parameters depending on distance along the vine is a key thing I'm trying to figure out)
https://i.imgur.com/VlvQx25.png Screenshot of the meshes and cards in question
Any help or links to relevant resources would be much appreciated. Thanks!