Hi guys. I've started writing my procedural node-based game engine. Yesterday I've finished first demo for my dynamic lighting system. Hope You find it interesting. Any feedback would be appreciated!
Youtube demo:
https://www.youtube.com/watch?v=7wXb2qDPRzw
Replies
Youtube demo: https://www.youtube.com/watch?v=6SuTu19TZ6A
Also curious; Is this all being written in Python?
Gumroad download link: https://gumroad.com/l/mijAE
Itch.io download link: https://rayterex.itch.io/3vial-engine
https://www.youtube.com/watch?v=eTjrNpfU2UU
https://www.youtube.com/watch?v=NL7LaaZPOOQ
https://www.youtube.com/watch?v=LHOuW52kUTQ
https://www.youtube.com/watch?v=uGJHKhS5a1A
Hey guys. Here is the preview for the 3Vial Engine version 0.5:
Hope You find it interesting. I will build and release new version in the next couple of days.
Playing with color nodes in 3Vial Engine
Hey guys, here is the full preview of the newest version of 3Vial Engine
3Vial Engine v0.12 - new image transformers nodes
3Vial Engine v0.13 - Mesh Loader. Initial assimp implementation
Ray, would you mind writing a little about your background? Why you write an engine, your thought on the future of game dev, what you aim to achieve? Because it's really spectacular what you achieve here, so I just suppose you must have some kind of vision for the future
Of course. I have a masters degree in mathematics but I've worked as a software engineer in several different IT areas for 7 years now. What I am trying to do with this project is to make a general purpose graphics application. One application in which you can create and edit images, textures, videos, create animations, simulations, do the 3D modeling and build games. Since the application obviously is not doing most of these things I plan to work on it for years, maybe decades haha. I also want it to be small, lean, scriptable and customizable so anyone can use it as they want. It is written in one of the easiest computer languages, Python, so it should be easy to extend it later. I also try to use as least libraries as possible and write everything from scratch so it doesn't get bloated and hard to maintain like popular gaming engines that are now close or above 50GB, like Unity or Unreal.
New UV unwrapping node in 3Vial Engine v0.14
3Vial Engine now has node for downloading youtube videos (mp4) and/or audios (mp3)
Hello guys. I've started making devlog about engine development. I hope it can be helpful to someone :)