Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
VinceOrcis
Home
›
Coding, Scripting, Shaders
[Maya plug-in] Procedural 3D Rocks with my node-based plug-in
Rayterex
polycounter lvl 5
Offline /
Send Message
Pinned
Rayterex
polycounter lvl 5
Feb 2021
Hi guys. I've started adding 3D modifiers to my plug-in, so here are some basic procedural 3D Rocks. Any feedback would be appreciated. Hope You find it interesting.
Youtube demo:
https://www.youtube.com/watch?v=jV2mi8Qhx5k
1
·
Share on Facebook
Share on Twitter
Tagged:
Maya
Python
Procedural Materials
Procedural
Procedural Rocks
Replies
Offline /
Send Message
onionhead_o
polycounter lvl 16
Feb 2021
cool update. I was thinking maybe expose the X or Y or Z scale separately
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Rayterex
polycounter lvl 5
Feb 2021
onionhead_o
said:
cool update. I was thinking maybe expose the X or Y or Z scale separately
Thanks man. I appreciate it!
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies