I'm gonna have another go at a character redesign I did several months back for a contest here. Right now he's just generic shirtless bald muscle guy with some face problems. Started with Arsh's base mesh!
hot page!
yo makkon, i think a lot of the difference comes from the distance between the eyes and the shape of the eyes themselves. the hips are pretty subtle on the mesh and i would get em closer to the illustration to sell the female look. really cool sketch!
Welcome RobotRock
He needs shorter arms? looks like he can drag his arms behind him. Seems it will be a very fun character, im curious what you will do with the texture.
Maybe less loops on his ass and more loops on his upper leg would be better.
Your ears are slightly off fuse, hey are generally between the eyes and the bottom of the nose proportion wise. The ear lobe itself need more definition and separation.
Yeah his arms are exaggerated in length cuz i'm gonna have him walk kinda like a gorilla. Adding the loops in the leg i can see but do you think removing the loops in his ass will mess up the skin or anything?
Received some good crits on this. Scaled down the bricks a good deal, added some more color variation to the bricks, and put some folds in the awning fabric to indicate the cage beneath along with a few other changes. Quick lighting setup here also:
super that looks bit like rod steiger
Geezus, was thinking perhaps the bricks could be slight more saturated. looking a bit pastel right now
earthquake, looking good. can we see some wires?
Anyway here is my latest piece. based on the same base as my last pimp, but hopefully looking slighty more moody. Need to do more on the texture. This stuff is purely for practice
ahh,now you mention stallone i an see that, but the likeness could be stronger.
thats a nice model vitor, but the shoulders seem slightly under developed.
diZzyWalnut - I think it looks way different on my main pc than on my laptop.need to sort out my gamma settings
cheers Ironhawk
Pior : Hep you! stop to play with fresnel, or you'll transform into fresnel creature . I'm sure you already seen everything arround with fresnel effect ah ah
(please help him! He already look lot of girls and mans with this fresnel all days!)
Actually trying to explain my workflow for work quickly.
I'm again looking for new tips for work more quickly with more quality! Time can only help me T_T.
sama van:: i loved it to where u added the overlay textures. look how dull and grey your midtones and highlights become -- all your color was lost! compare it to the model, and he looks like he is from another world.
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better than your usual work fuse, but the lips have MAJOR problems.
Thats max8 directX preview of standard material with a fresnel falloff. Jesus!
"I'd Fuck Me!"
yo makkon, i think a lot of the difference comes from the distance between the eyes and the shape of the eyes themselves. the hips are pretty subtle on the mesh and i would get em closer to the illustration to sell the female look. really cool sketch!
Welcome RobotRock
He needs shorter arms? looks like he can drag his arms behind him. Seems it will be a very fun character, im curious what you will do with the texture.
Maybe less loops on his ass and more loops on his upper leg would be better.
Well kinda done with it i think, its been hard to get a single critic on the competition forum unfortunatly
http://fusebrush.com/Fuse_basemesh.zip
here it is for all... can never have too many basemeshes
I'll fix the pose sometime here...
sketchy fun
where's his package?! Cap'n needs bulge. bilge bulge.
if you're going to exaggerate the male form, do all of it. Also, i think his head could be bigger.
that aside; AWESOME
Geezus, was thinking perhaps the bricks could be slight more saturated. looking a bit pastel right now
earthquake, looking good. can we see some wires?
Anyway here is my latest piece. based on the same base as my last pimp, but hopefully looking slighty more moody. Need to do more on the texture. This stuff is purely for practice
Maybe the skin ton is too yellow ...or it's a lighting ???
still looking for Jean Reno -
I am playing with the hairstyle a bit
Trying to block in the body forms in low poly to get a sense of all the gear placement ..
first goings with normals - any crits? (the white bit is meant to be bandages, bit it looks off at the moment..)
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super that looks bit like rod steiger
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Steiger over Stallone? Blimey. I'm going to have to post for crits now then.
thats a nice model vitor, but the shoulders seem slightly under developed.
diZzyWalnut - I think it looks way different on my main pc than on my laptop.need to sort out my gamma settings
cheers Ironhawk
(please help him! He already look lot of girls and mans with this fresnel all days!)
Actually trying to explain my workflow for work quickly.
I'm again looking for new tips for work more quickly with more quality! Time can only help me T_T.
You can read it if you click on picture!
Great tutorial sama.van!
getting closer ?
looks abit gridded man, the mouth seems awkward, cool lights tho