It took me a minute to figure out that the bottom right corner of your flats wasn't some sort of special map pior
Looks aces, the gunmetal is absolutely perfect looking. The one thing I'd like to see is the grip changed up - typically isn't that a separate piece of metal/plastic/wood thats attached to the gun? It looks like you've got the rivets that attach it modeled in, but the material doesn't break nicely from the rest of the metal.
As said by PM I had a look at the custom MGS3 version of the gun and it looks quite horrible haha! I don't know yet if I'll go all the way, maybe I'll just add some more specific details esp if its possible with simple painted normals edits.
There is quite a bit of contrast between the old battled look of the gun itself and the brand new aspect of the silencer but I thought it kind of fits with the concept of the game - ie obtaining extra gear on field.
Flats as requested
Time for the less fun gear - water supply, codec aso.
Pew-pew!
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what is the flat on the bottom right for is that the environment map ?
As said by PM I had a look at the custom MGS3 version of the gun and it looks quite horrible haha! I don't know yet if I'll go all the way, maybe I'll just add some more specific details esp if its possible with simple painted normals edits.
There is quite a bit of contrast between the old battled look of the gun itself and the brand new aspect of the silencer but I thought it kind of fits with the concept of the game - ie obtaining extra gear on field.
Flats as requested
Time for the less fun gear - water supply, codec aso.
Pew-pew!
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what is the flat on the bottom right for is that the environment map ?
wait, yeah it is, silly me, I was just looking at the image, I didn't even realize it didn't match up with the uv layout at all...christ, this is what happens when you've been working all day with 0 hours of sleep.
A small program I have been working on. A simple model viewer. Plans are to support normal maps, specular maps, diffuse maps, and emission maps. Other features like shadows are planed. Suggestions are welcome, though I don't want to make this bloated. right now only obj files are supported for loading.
Ignore the errors, that's something with the texture. Other images load fine and render properly, just not this texture.
The model and texture are care of Dur. I would also ask if anyone would be kind enough to email me some more models to test with (hushpuppy2k at gmail dot com) it would be greatly appreciated.
no offense rick, and I may not be the one in the know, but anatomy/musculature seems a bit awkward, especially for a street fighter character, where musculature is very well defined...good start other than that
you guys think polycount is a place where you can give advice to someone whose anatomy isnt quite right on their mesh or something? geeeez how ignorant, only nubs take c&c - and rick aint no nub!
Kickzombies, is that Lance Armstrong? Nice head bust!
Makkon, that sketch is adorable. I think her nose/snout is shorter in your sketch than in your model, that may be part of where things are getting lost. Very cool.
Replies
Looks aces, the gunmetal is absolutely perfect looking. The one thing I'd like to see is the grip changed up - typically isn't that a separate piece of metal/plastic/wood thats attached to the gun? It looks like you've got the rivets that attach it modeled in, but the material doesn't break nicely from the rest of the metal.
Almost done, been hardly making progress on anything:
right now that silencer looks a little boring.
this is too early to show. wtf suprore.
Oh thanks for the info!
As said by PM I had a look at the custom MGS3 version of the gun and it looks quite horrible haha! I don't know yet if I'll go all the way, maybe I'll just add some more specific details esp if its possible with simple painted normals edits.
So far :
That one last picture is touched up for levels and colors - nothing that a good engine couldn't do I'd say. Other than that it's max8 realtime screengrabs obviously.
http://img.photobucket.com/albums/v242/pior_ubb/wip_037.png
There is quite a bit of contrast between the old battled look of the gun itself and the brand new aspect of the silencer but I thought it kind of fits with the concept of the game - ie obtaining extra gear on field.
Flats as requested
Time for the less fun gear - water supply, codec aso.
Pew-pew!
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what is the flat on the bottom right for is that the environment map ?
(I still haven't messed with the helmet size, getting to that soon)
Also, that Breathalizer is going to be UVWmapped into the blank areas left in the UV's
Concept
Dizzy ..... here I'll attempt a paintover:
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Fogmann , thanks a lot for Your crits....that's open my eyes. I think that's always important to know the point from others.
I'll follow You.
Thank You
Some from me... still scluping, and tested some crapy rig/skin for some quick poses...
stupid shoulders...
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Dizzy ..... here I'll attempt a paintover:
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Fogmann , thanks a lot for Your crits....that's open my eyes. I think that's always important to know the point from others.
I'll follow You.
Thank You
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i think having your eyes open when doing any kind of art is important :P
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Oh thanks for the info!
As said by PM I had a look at the custom MGS3 version of the gun and it looks quite horrible haha! I don't know yet if I'll go all the way, maybe I'll just add some more specific details esp if its possible with simple painted normals edits.
So far :
That one last picture is touched up for levels and colors - nothing that a good engine couldn't do I'd say. Other than that it's max8 realtime screengrabs obviously.
http://img.photobucket.com/albums/v242/pior_ubb/wip_037.png
There is quite a bit of contrast between the old battled look of the gun itself and the brand new aspect of the silencer but I thought it kind of fits with the concept of the game - ie obtaining extra gear on field.
Flats as requested
Time for the less fun gear - water supply, codec aso.
Pew-pew!
[/ QUOTE ]
what is the flat on the bottom right for is that the environment map ?
[/ QUOTE ]
I think that's a gloss map.
haha buff picard?
working with zbrush, still noobish, does anyone know of any decent generic zbrush tutorials?
Ignore the errors, that's something with the texture. Other images load fine and render properly, just not this texture.
The model and texture are care of Dur. I would also ask if anyone would be kind enough to email me some more models to test with (hushpuppy2k at gmail dot com) it would be greatly appreciated.
Some my stuff
Pior, that's cool.
Oglemeanimations, really like that gatehouse, nice style
coming along nice Rick_Stirling. personally I would lengthen the upper arm a smidgen
I think the pants need a bit more work on the creases too. they look a bit hesitant
more zbrush. *sigh* we need zmapper 3 now.
double negative
I get about 1 hour per fortnight.
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Needs mesh changes.
I want to make her look a little more dynamic like my sketches, but it's so hard to catch the essence.
Here's the lines if anyone wants to color it.
http://smg.photobucket.com/albums/v671/Makkon/?action=view¤t=7-18-07tennbw.jpg
Makkon, that sketch is adorable. I think her nose/snout is shorter in your sketch than in your model, that may be part of where things are getting lost. Very cool.