you must have been a big fan of interstate 76 when it came out, right? cause the main character drives a cuda in that game... and that was my choice car for multi, come to think of it.
gauss.. i still remember sitting in Jack in the Box with my dad, thumbing through the latest PCGamer, when I came to the article about I76... the rest was history (though I never beat the game cause my discs went AWOL due to a classmate). I loved that the 'game disc' was also a cd of tunes you could play in your car. And we're currently in the process of restoring my dad's (someday to be mine) 1970 plymouth barracuda convertible (back to the original sub-lime color).
taking a little break from animating and working on this. getting the geometry in then stripping it down to a reasonable poly count. Trying a new technique and liking it. And yes I'm aware of the shading issue.
Some new levels, and some new eye candy for my engine. I always liked the Q3A "glass", so I made a very similar type shader effect and hardcoded it into the engine. Next I will implement true shader scripts.
I'm working on a painting based on this drawing for an event in the Gaslamp qtr. here in san diego. I'm also working on this character as my first Maya model... but we don't need to post that here
This is actually old now but all I have of it online at the moment. It's my concept for my elemental. I'll post the finished version sometime tonight within the challenge section.
Hollowmind.. dont get down on yourself.. I love your model there. Its totally geeky sci-fi. And bobo, you'rs is great too. I like the way the colors are placed. REdish tail... cool body... and reddish fins in mid and on on head. The boobs seam kinda .... booby.. i dunno. Instead of normal looking boobs, m aybe push for boobs someones never seen before. like gills on the boobs instead of nipples. or those angler light bulb things.
Both models looking RAWK. The blue material the engineer is wearing confuses me a bit though, at first I thought it was denim but then upon closer examination it looked more like a sequin ensemble. Turning down the white highlights (especially on his ass) would fix it. Great work.
LOL, its a bit cheesy looking.
someone said he looked as though he should have been 'lieutenant ramirez' in some imaginary lame 70's cop show.
I was just practsing my technique really. will do some better ones soon
one of few pieces i'll have as temp images on my site when i start redesigning it...
530 tris, will be higher if i decide to make this a hi-poly version for normal mapping, but until i figure out why my system keeps goin haywire every time i try to generate a normal map, this'll do.
lol, yeah I know. I've had a hard time looking for decent reference pictures. When I came across mops ref's, I decided to use them, lol. I Hope he does not mind me using them,
A problem is see already is in the mouth area with the lines going around his head. You should look at some other head models wire frames to see how it should be done.
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/me goes off to look for a used cuda
Rock01_v002
yep...
http://mods.moddb.com/gallery/3867/
I'm working on a painting based on this drawing for an event in the Gaslamp qtr. here in san diego. I'm also working on this character as my first Maya model... but we don't need to post that here
Love the flower flaagan. Kicks ass :P
And as I said in #md, nice model.
If the render looks odd well that's just cause I'm a newb and don't know what I'm doing.
Have to polish the texture some more:
My CgChat contest entry:
Toobin character I like:
Not a human character:
I got bored last weekend:
I should have everything except the lizard and the hockey player done by next weekend.
And just finished unwrapping this guy today:
been bored, very very bored( froths at mouth)
hahah ruz, dude he looks like a greasy 7o's porn star. hahaha.
someone said he looked as though he should have been 'lieutenant ramirez' in some imaginary lame 70's cop show.
I was just practsing my technique really. will do some better ones soon
And the splash-screen but then I found out that there is a racing game called Apex already. Doh!
Dark Blade:
Male Base Character:
And im also working on a new decent sight that i do all my own.. http://www.freewebs.com/icewolve/
Btw great to have boards back i am liking it a lot.
530 tris, will be higher if i decide to make this a hi-poly version for normal mapping, but until i figure out why my system keeps goin haywire every time i try to generate a normal map, this'll do.
Great stuff everyone - it's cool to see what you're all up to.
and some industrial machinery
Getting a job!
Getting a job!
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good luck on that... SUCKER. 8-)
I'm a newb, so be gentle.
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OMG ITS MOP.