This is WIP P11 and I finished the character. Now will start to rig him and setup the pose.
You can check the all renders in my Polycount Sketchbook
In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)
The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
Bees... Can't Live With Them, Can't Live Without Em'!
In just one year, beekeepers in the United States lost 44 percent of their colonies. When we lose bees, we lose the plants they pollinate which are responsible for $30 billion a year in crops. Don't forget the bees!
For my latest project, I wanted to create a character that embodied an issue that I think needs more public awareness. I chose bees and colony collapse disorder because they are extremely important to our lives, but often overlooked. I referenced Overwatch a lot while designing the character, specifically Pharah.
Substance designer only. I am still trying to expand my knowledge on this wonderful tool, Having lots of fun doing it though !
Welcomed critics on https://www.artstation.com/artwork/dq2k3 !