Let 2016 begin! Past WAYWO threads:
2015,
2014,
2013,
2012.
- 1 embed maximum (1 image, or 1 video, or 1 Sketchfab, etc.)
- Anim GIFs must be less than 2 mb
- Externally-hosted images must be less than 500 kb
- Uploaded images must not exceed 1000 pixels in any dimension
- Don't upload PNG, use JPG
- Breaking these rules may cause merciless editing by a Moderator
- Why these rules? See WAYWO Usage.
Replies
I'm currently working on my skill in Z brush with some little stylized props, Here is where I'm on the shield i choose for this week .
Created a post for any C&C :
http://polycount.com/discussion/178627/stylized-shield-zbrush-learning/p1?new=1
https://www.artstation.com/artwork/ly8Xz
http://polycount.com/discussion/178620/wip-modern-mk2-ww2-smg
Hey guys, added one more close up render of my hookah table design.
My Artstation
Hi everyone!
First post on polycount. Here is my latest work. Grenades variations from a concept by Juan Novelletto.
More images and breakdown on my arstation: https://www.artstation.com/artwork/Lxb40
Cheers!
(image removed by moderator for ignoring the rules. please be considerate of download times.)
Finished an entry into the epic mega jam on thurs, here is a video recorded while playing it
we modeled and textured all of the assets during the jam.
Moderation Note:
We hate enforcing rules, but this thread is getting out of hand again.Big images, PNGs, multiple images... these make each page load very slowly.
Instead of sending out Warnings, which everyone hates, we're just going to replace large images with this: (image removed by moderator for ignoring the rules. please be considerate of download times.)
We're going to put oversize/more-than-one images inside a spoiler. If you can be proactive and do this yourselves, that would be appreciated! Otherwise, expect to be mercilessly edited.
http://https//www.artstation.com/artwork/2ZbNK
Thanks!!!
Spent the day making this for a crusader scene I'm putting together.
All Substance Designer.
https://www.artstation.com/artwork/VbQ2X
WIP of a Mike Yamada concept. Currently making a small environment for it.
Wip Progress in this thread: http://polycount.com/discussion/178644/big-bore-revolving-lever-action-shotgun
Getting happier with my Rhino. Progress thread here, crit on the texture appriciated!
Having a bit of fun with trying to frame a sculpt in 3d as a presentation style, what do you think?
Any crit would be much appreciated
https://www.artstation.com/artwork/kORb0
working on a new thing here..
xpost from my WIP thread here. there are some wireframes and updates here:
http://polycount.com/discussion/177842/sugar-a-portraiture-series/p1
wip – http://polycount.com/discussion/175722/wip-shredder#latest
Substance Designer and Iray with some photoshop grading and final touches.
Hope you guys like it
http://polycount.com/discussion/178696/zombify-me-game-endless-runner#latest
model
Currently I'm working on Orgrim Doomhammer. Early stage sculpt, just rough blockings, but I couldn't control myself and put too much detail on the face at this point.
Rendered in Toolbag 3 (Floor texture downloaded off substance share)
Sculpting in z brush, texturing and baking in substance painter.
You can see more on my artstation
Video turnaround on my ArtStation
More pics - https://www.artstation.com/artwork/1ZrYo
finished up that fallout 3 alien blaster! you can see more on my artstation!
Thread here: http://polycount.com/discussion/175083/fallout-3-alien-blaster#latest
https://www.artstation.com/artist/lefterisnotas
https://www.artstation.com/artwork/0Z2KG
https://www.artstation.com/artwork/y6xWR
Link to the susbtance give away : https://www.artstation.com/artwork/y6xv8
I created a Sketchbook thread to share my projects/WIPs from now on ^^
http://polycount.com/discussion/178696/zombify-me-game-endless-runner#latest
https://www.facebook.com/ZombiMe/
The materials are really cool
Here what I'm working on, since a year (not a full year spent on this unique character ofc haha)
model
You can see some of the progress here.
model
Just a little tank and getting used to Blender cycles.
model