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wip maya render
https://www.artstation.com/artwork/Lx965
Any feedback is welcome.
I did a marvelous designer tutorial, links and suggestions and stuff here:
http://polycount.com/discussion/178475/md-tutorial-pdf
Pictures!
Original Thread: http://polycount.com/discussion/178806/ue4-starwalk-scene-wip#latest
I have finished a diorama for an imaginary cyberpunk city-builder game. It's a residential district.
A Marmoset Viewer scene is available on ArtStation: https://www.artstation.com/artwork/1Zo8X
Hi everyone The first two Photopacks in the PurePolygons photopack series have released!
Over 650 High Resolution Images from the Islands in Stockholm city. They are commonly referred to as the Stockholm Archipelagos. As well as a Photopack from Copenhagen City. These images are photos taken for environment artists, by an environment artist. They are taken with your specific needs in mind, to enhance your projects, workflows, and references for your environments.
Packs include Photogrammetry Sets, Texture Images, and References. They are also great for concept artists and photobashing!
All Camera RAW files are included with the packs, which is the raw lighting information that the camera captures directly onto the sensor, before any settings are applied to the image. This allows for the easiest, most flexible, and most accurate adjustments that you can make compared to any textures available on the market. More packs will be releasing soon!
PurePolygons Gumroad Page - https://www.gumroad.com/purepolygons
Bonus: (Coming Soon)
- 1 hour of Video Tutorials showing workflow and tips for the best ways to work with these images *included with pack purchase*
Take a look, I think you will like what you see Enjoy everyone!
Stockholm Archipelago Pack - https://gum.co/pp-stkh-aplo
Copenhagen City Pack - https://gum.co/pp-chgn01
we are ready for halloween.....
3D model & texture by CGART Team.
http://polycount.com/discussion/178696/zombify-me-game-endless-runner#latestEnjoy.
wanted to work on my sculpting/anatomy skills
More details on the project in the dedicated thread : http://polycount.com/discussion/175829/exedre-project-machines-glitches-and-more
https://www.youtube.com/watch?v=74Gb2QfVR88
https://www.artstation.com/artist/meagenruttan
Progress on my motorcycle wips
I posted some lookdev on here for this kid for a few months back, well the project he was for is finished!
Also, if you don't mind the x-post I wrote a basic tutorial about grooming in maya too
http://polycount.com/discussion/178891/beginners-guide-to-groom-in-maya-tutorial
Hope you guys like it!
This guy is all baked at last. Hitting up substance very soon if i can stop playing with marmo3's sweet, sweet rendering. http://polycount.com/discussion/173370/wip-engra-deathsword-warhammer-fanart#latest
So I'm back to finish this after a quite long absence...
I consider the baking done but I'll really like some input on the reworked skin sculpt. Does it looks good to you ? I find it better than the previous version but I might have missed something.
You can use my thread to crit!
Cheers
model
Part of a red alert 2 fan art project
More shots on my artstation: https://www.artstation.com/artwork/QL59Z
Finally got this Troll Warlord set finished up, probably my favourite set I've done all year.
http://steamcommunity.com/sharedfiles/filedetails/?id=783921616
model
I made my normals in 3D-Coat originally for the Lil Lizzy Project, but I wasn't satisfied w the results. Decided to scrap the Normals and create a bunch of Clean Tiliable txtrs for each needed material using Photoshop - Crazybump Workflow.
Chk out the PROJECT dump.
model
Crazybump's Viewport Screenshot:
check out more images at: https://www.artstation.com/artist/rikvdbiggelaar