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Replies
Thread: http://polycount.com/discussion/178303/ue4-wip-80s-motel-miami-druglord-den/p1?new=1
Thread: http://polycount.com/discussion/comment/2487559#Comment_2487559
hello guys!
I'm new in this group and it's my first publish!
3D soft : Blender (Modeling) , Maya Arnold (Rendering), Mari (Texturing) and Nuke (Compositing)
https://www.artstation.com/artist/famaz
Thank for looking.
Have fun! And if you have some comment, don't hesitate
model
Hi guys!!
I'm creating a sci-fi modular kit for exterior and interior environments, almost all pieces share only one PBR material based on a 4K atlas texture.
More info on artstation: https://www.artstation.com/artwork/l6mlz
Here an example interior scene:
I decided to finish this character I started a year ago. It just needs some fur and I'll call it done.
You can see more WIP-screens from the rest of the scene on my Artstation:
https://www.artstation.com/artwork/y6JlK
model
Cross post: http://polycount.com/discussion/178345/guide-resources-creating-hair-fur-planes-using-substance-designer#latest
Better resolution: https://www.artstation.com/artwork/Lx8zv
Thanks!
xposting from WIP thread here..
http://polycount.com/discussion/177842/sugar-a-portraiture-series/p1
Calling it a wrap on this project. Did a quick pose and got some better images.
Threw together a THREAD
And there's a Marmoset Viewer file on my Artstation
Thanks!
For more info,Sketchfab,and wireframes ,please follow the original topic here:
http://polycount.com/discussion/178375/stellar-voyager#latest
I hope you like it , thanx a bunch everyone!
First post.
M9 bayonet (HP - Blender) inspired by the Smith & Wesson model.
C&C are welcome.
http://polycount.com/discussion/178391/dragon-studies/p1?new=1
* Based on concept of Anthony Jones: https://www.artstation.com/artwork/nD58r
Time-lapse video.
Link to high-res image.
https://www.artstation.com/artwork/X3bPw
this is a character i'm making for a game im making for my final years honours project at Uni and would appreciate some feedback as i progress down the line in development. i'm creating a low poly "chibi" styled knight inspired by shovel knight/Mario/40k stuff i plan to make it have a stylised aesthetic and also plan to use stylised PBR techniques for the texturing. (im going for a bright palette ).
-=-=-=-=-
this was the first simple draft idea i had for the torso, head/ shoulders. basically a template bust.
i decided later that i didn't like the shoulder ideas and pulled inspiration from 40k shoulder pads. ( i also realised the shoulder pads make a good looking hammerhead ). i also re-defined the body shape and horns and now just need to work on the legs and arms.
i know its not exactly low poly at the moment but optimisation will take place once everything starts to take shape later down the line .
*more development
p.s this is my first ever post on any forum ever so sorry if i did something wrong.
https://twitter.com/emissiveautumn
https://www.artstation.com/artist/lordofautumn
Modeled in Max, baked in XNormal, textured in Substance Painter, and rendered in Marmoset.
Higher rez on Artstation: https://www.artstation.com/artwork/8ZR9n
>Get it on TurboSquid<
.
-"Link to the thread "-
Had a blast getting to update Lux and make my 3rd Lulu skin (3rd time's the charm?)
Big thanks the team that brought it all together (+ Duy Nguyen for the pedestal!)
Better versions -
Lulu: https://www.artstation.com/artwork/4kRwL
Lux: https://www.artstation.com/artwork/Y4bzb
model
model
http://polycount.com/discussion/174248/jubilee-redesign#latest
time for rigging, posing and then beauty shots
Project thread: http://polycount.com/discussion/171957/sketchbook-solid-otter#latest
Weapon Process GIF: http://i.imgur.com/2C6NEMl.gif
The finished character is at https://www.artstation.com/artwork/nN4a9
You can check out more shots on my artstation:
https://www.artstation.com/artwork/ZxOEm
Bigger view here :
http://texelion.deviantart.com/art/Batnun-Wip02-638904231
Smooth ! What workflow test if I may ask? (seems like zbrush smoothed so I would say probo but not sure?)
I made a more Dark Side version of this Jet Fighter Bust. In case you didn't see the other one, it is mostly Zbrush with some add-ons from Fusion 360, rendered in KeyShot and post work in Photoshop.
High res here: https://www.artstation.com/artwork/3ZeKD
Guess the game!
Polycount thread: http://polycount.com/discussion/178024/old-ibm-datacenter-environment-piece/p1
model
Just finished up this prop not too long ago.
Here's the thread with some breakdowns if anyone's interested > http://polycount.com/discussion/178408/handheld-motion-tracker
(image removed by moderator for breaking the rules. please be considerate of download times.)
Hey guys!
if anyone's interested > https://www.artstation.com/artwork/4kEek
(image removed by moderator for breaking the rules. please be considerate of download times.)
I finally made it! This is a 100+ piece set of Floors, Fillers, Walls, and Tubes (all libraries combined) ready to be used for high poly additions to your models/concepts.
https://www.artstation.com/artwork/kOeoy
Cross-Thread: http://polycount.com/discussion/175776/michael-hussars-daddys-girl#latest
Recently finished my new showreel and would really love to get some crit on it for me to act on during my final year at university
Thankyou very much to anyone who has a look
http://polycount.com/discussion/178466/new-showreel-crit
(image removed by moderator for breaking the rules. please be considerate of download times.)