narasette wrote: »
yep it's my design for melkor in the Silmarilion
Optinium wrote: »
Coloured this guy and added some funky business
MrsNomingtons wrote: »
Finished this a while back. Just brushed up a couple of things, fixed some of the postpro and updated the shot
afisher wrote: »
Head Polypainting Timelapse - YouTube
almighty_gir wrote: »
I've never tried this, but i will with my next character guy...
But i reckon that at the ~0:50 mark, that would work as a pretty good subdermis map... what do you think?
Parth wrote: »
Also maybe you can play around with the color of the bags.
jacob07777 wrote: »
It's really intimidating/inspiring, seeing everyones work on here. Some really quality artwork everyone!
Here is some Zbrush texturing practice I have been doing in my freetime. That's right, I'm cross posting from my thread lolhttp://www.polycount.com/forum/showthread.php?p=2107718#post2107718
Kraken wrote: »
afisher Thanks for sharing!
I'm working on courier for dota2. Texturing is almost finished.
Neox wrote: »
he looks awesome! but isn't there already a mammoth courier in the game made by Valve?
AkiRa wrote: »
Amazing work guys!@Minos: Looking awesome man!
I'am almost done with that Rage scene I was doing in UE4!
Just some more details to add and some final tweaks to do!