Wes 342 : Is it Bruce Willis ? I think the jaw must be a little bit more up and thin. The eye line is supposed to be on the middle of face height. I think too that the front of face is a little bit flat, but may be it's the perspective. The cheekbones can be a little bit more marked.
This is a cross post of my locomotive thread
After months of work, the presentation pictures are now finish!
I hope you like
Enjoy !
wes342: Is that John Goodman? I find it's easy to take a screencap, pull it into Photoshop and 50% it over a photo. Push and pull the screencap until the proportions are better, or just jot down things that are off. Lots of iteration
Haven't sat down and worked on personal art in a while (or what feels like a while). Here is a WIP texture of a shield I'm working on. Currently focusing on the metal.
HiernauxNicolas : I know it looks like Bruce Willis. I keep thinking that. I think is because of the lack of hair.
Its supposed to be John Goodman.
Thanks for your input.
I´m an art student who just looked into PBR and found it utterly amazing and interesting :poly124: So i decided to create some stuff for it. A kinda mech helmet that is a bit inspired/mood through STALKER and a m1 garand. For behind the scenes video, wires or textures here or my blogger.
Who can spot the polycount logos on both models :poly122:
This is my character, Malina, in a low poly version like made for games that i've made just for practice.. Hope you guys like it!! And if so, please, visit my facebook page at http://www.facebook.com/gbheringarts for more stuff about her and other projects!
I'm going to make an RTS-like building with three upgrade stages. In this case, it is a BARN!
I am NOT a concept artist, but I decided to scribble up my own little concept. Hey, I tried.
Replies
Wooden crate for my swamp environment.
Here is the second batch of mini-figurines I did for the board game "Demigods Rising".
If you want to encourage us, please back us up!
http://www.kickstarter.com/projects/...iniature-game/
More minis are coming soon!
https://www.kickstarter.com/projects/infamyminis/infamy-welcome-to-the-big-smoke
Thread: http://www.polycount.com/forum/showthread.php?p=2111970#post2111970
And if you want to support the game by bringing awareness to it, check out the campaign at http://epocu.com/campaigns/mara/
Thanks!
Slightly tweaked the first shot.
Did a 2nd shot of a closer, inside view to show off what I'd expect the gameplay space to potentially be like.
DIE TREE!!!
Crosspost from my character thread.
And some updates on this :
just a quick capture from Mudbox
Still have a lot to do
Anyone with tips?
This is a character I've been working on.
made with Blender, Photoshop, Ndo2, Marmoset Toolbag 2
@IG-515: Really cool, love the design.
Working on an entry for the UTMC challange. Painted on a 3d base.
Wes 342 : Is it Bruce Willis ? I think the jaw must be a little bit more up and thin. The eye line is supposed to be on the middle of face height. I think too that the front of face is a little bit flat, but may be it's the perspective. The cheekbones can be a little bit more marked.
This is a cross post of my locomotive thread
After months of work, the presentation pictures are now finish!
I hope you like
Enjoy !
More info here!
Check out the new Alpha at: www.wingsofstnazaire.com
Its supposed to be John Goodman.
Thanks for your input.
I really Like your train. Fantastic Work.
Come and say somethin':
http://www.polycount.com/forum/showthread.php?t=137963
First time creating hair like this !!
Didn't bother with the straps, obviously.
Wow! That's awesome. Really solid anatomy/sculpt, I love the look you achieved with this.
Who can spot the polycount logos on both models :poly122:
I am NOT a concept artist, but I decided to scribble up my own little concept. Hey, I tried.
Sketchy Concept: