Ironmonkey: nice face!!
Kend: really cool!!.. but why these boots..
mod: !!!
HowardDay: hey that looks really sweet. would only suggest to add some kind of tiny dots or arrows or maybe some lines as separators of the different types of info. Atm is lots of text for a very small area
Gah damn! Sat She hulk doh!
Niiice work Ironmonkey cant wait to see it finished.
Hey all,
Heres a simple character I'm working on. going to set her up later for some rig practicing.
@Ironmonkey- Love it! Killer job on her face. One little nitpick, you have a hard line traced around the medial canthus of her eyes. Soften it and you're golden.
Hi Again, Hi My name is Arun Nagar, I am a Character Artist, I have been doing some Quick Sculpt this year for practice and some of Quick Sculpts published in June 2014 on My Facebook page, based on Game of thrones theme.
here -> http://www.polycount.com/forum/showpost.php?p=2094158&postcount=6332
And here are another 10 posting in july (Randomly Inspired), Hope you enjoy and like.
Each was done within 2 hours (1st hour to pick character likness, the another one hour for random strokes to get any style possible)
Excessivezero: looks good. Please dont mind me asking, but is that arsh basemesh?
Strils: He looks kinda happy :P
Nope my own crappy base mesh, he doesn't even have fingers in the base, just weird lobster claw oven mitts...
although that was intentional as the final retopoed low should have the same kind of mits as well, already dipping further into a level of detail than what I will need given its essentially a top down game.
It's really intimidating/inspiring, seeing everyones work on here. Some really quality artwork everyone!
Here is some Zbrush texturing practice I have been doing in my freetime. That's right, I'm cross posting from my thread lol http://www.polycount.com/forum/showthread.php?p=2107718#post2107718
Hello, I'm Josh! Allow me to poke my head out of my batcave and show you what I've been crunching on lately. Gun stuff! I know so little about guns but they were fun to make. Practicing a lot of new techniques as well as raising my overall poly count on my projects so these sit at a very high quality compared to my past models.
Here are some shots of the guns:
ACR sits at 82k tri's and the mp7 sits at 67k tri's
I've learned a good bit about guns since doing this and good lord there are so many parts xD
Following the tutorial created by tsabszy few days ago, I made a some bottles. I do not got the same result, I think this is opaque, but it's okay. It was interesting to paint this.
Replies
Playing around with DDO
Texturing was made with the Beta of Quixel suite
[vv]101790969[/vv]
Kend: really cool!!.. but why these boots..
mod: !!!
HowardDay: hey that looks really sweet. would only suggest to add some kind of tiny dots or arrows or maybe some lines as separators of the different types of info. Atm is lots of text for a very small area
less art more code at the moment:
[ame="http://www.youtube.com/watch?v=uGXnijzpszg"]First Level Test - YouTube[/ame]
still working on this, maybe a bit optimistic but I hope to have the High poly finished tomorrow
finished the kaiju larva tutorial of dom qwek!
Strils: He looks kinda happy :P
Shameless cross post from my Improvement thread.
More images and stuff here : http://www.polycount.com/forum/showthread.php?t=137483
Yeah, he's not screaming! I take inspiration from a comic called "Crossed". Really creepy, sadistic looking people.
Niiice work Ironmonkey cant wait to see it finished.
Hey all,
Heres a simple character I'm working on. going to set her up later for some rig practicing.
Working on Harribel
Still making some adjustments on the texture.
here -> http://www.polycount.com/forum/showpost.php?p=2094158&postcount=6332
And here are another 10 posting in july (Randomly Inspired), Hope you enjoy and like.
Each was done within 2 hours (1st hour to pick character likness, the another one hour for random strokes to get any style possible)
Facebook Page -> https://www.facebook.com/pages/Arunn...33619266665414
Nope my own crappy base mesh, he doesn't even have fingers in the base, just weird lobster claw oven mitts...
although that was intentional as the final retopoed low should have the same kind of mits as well, already dipping further into a level of detail than what I will need given its essentially a top down game.
Here is some Zbrush texturing practice I have been doing in my freetime. That's right, I'm cross posting from my thread lol
http://www.polycount.com/forum/showthread.php?p=2107718#post2107718
concepts for my future 3D model still at concepting but here is what i've been working on.
Here are some shots of the guns:
ACR sits at 82k tri's and the mp7 sits at 67k tri's
I've learned a good bit about guns since doing this and good lord there are so many parts xD
:thumbup: Great work, love the style, getting closer and closer to a convincing 2D look.
Will this alien become a realtime character?
Good fun with this guy. Friend made the grade-A suggestion of adding a "warranty void if seal is broken" stamp along the seams of his chest-wound.
jacob07777: Asthoning
Brainless Study, that I did in my lunchbreak
i've tried to sculpt tyrion a little:) his face has very interesting geometry
Shameless cut and paste from my WIP thread but here is my Challenger 2 MBT in Theater Entry Spec, currently finished High Poly, moving onto the low.
http://www.polycount.com/forum/showthread.php?t=134638
All C and C welcome
Whisky
Following the tutorial created by tsabszy few days ago, I made a some bottles. I do not got the same result, I think this is opaque, but it's okay. It was interesting to paint this.
3Dsmax >Photoshop >Marmoset
Tutorial link
http://tsabszy.deviantart.com/art/Hand-Painted-Texturing-Tutorial-Wine-Bottle-466359585
I'm making progress on my scene:
Check my Thread for more information
Thanks.
http://www.polycount.com/forum/showthread.php?t=137787
Little weekend doodle.
Zbrush
http://www.polycount.com/forum/showthread.php?p=2108154#post2108154