Scale your images down, MeshPotato. Took forever to load, and it's right at the top of this page. Anything bigger than 2000 pixels in either direction is a bad idea on a forum.
Some nice forms there Renaud Galand, he's looking promising :)_
YOU ARE NOT PREPARED!!! Think I'm done with the sculpt for this now,gonna try some different render and texture passes in the future for a good PS comp.
Watching walking dead the game and doing 3d. Spent most of the time making supporting edge loops and making sure the mesh subdivided properly. Also, a little bit of design sense the concept is loose and some of it is hidden.
Something I finished off a while ago in UDK - time to move to UE4
Based on Cecil Kim's excellent concept for Perspehone's Room in God Of War 3. The Santa Monica guys started by replicating the concept but as you all know, it ended up more dungeon-like in the final game.
I rather liked the vibe in the original concept since it gave the impression that as Hades had abducted Persephone, the least he could do was give her a nice room to call her own.
This is a Witches soup, low poly hand painted. Nothing special, only some props! There was a wood floor there, but was not so good. But it was not so good.
Currently working on some minis for Succubus Publishing and have been allowed to show my work! I'm lucky enough to have Troy Nickel guide me in the right direction when I need it! Here are some updates
done my wheels and starting on the high res for some pieces.
still need to work out how to do the headlights, and the parts of the engine that are visible.
hello everyone, congratulations for the work, are fantastic.
I'm starting in the area, and I wonder if anyone has any good tutorial on the right way to do mapping in 3ds max. I'm having some trouble, my texture this "wrong", is matte or pulled somewhere. Thanks for the help already provided!
Replies
Scale your images down, MeshPotato. Took forever to load, and it's right at the top of this page. Anything bigger than 2000 pixels in either direction is a bad idea on a forum.
Quick render in marmoset 2.05 :
re-attaching the concept just to show where I want to take the model :
I finished my Fishbones sculpt.
Can't wait to finish texture this and have it on a pose with Jinx
YOU ARE NOT PREPARED!!! Think I'm done with the sculpt for this now,gonna try some different render and texture passes in the future for a good PS comp.
Watching walking dead the game and doing 3d. Spent most of the time making supporting edge loops and making sure the mesh subdivided properly. Also, a little bit of design sense the concept is loose and some of it is hidden.
Here's my thread: http://www.polycount.com/forum/showthread.php?p=2108288#post2108288
A couple hours with dynamesh and zSphere, concept sculpt for a low-level enemy:
I still got work to do on the hands, then i'll do a few finishing touches and done!
Feedback please!
http://postimg.org/image/l6jr3i6zv/
http://postimg.org/image/yd97312p7/
http://postimg.org/image/qtg40z9ij/
Based on Cecil Kim's excellent concept for Perspehone's Room in God Of War 3. The Santa Monica guys started by replicating the concept but as you all know, it ended up more dungeon-like in the final game.
I rather liked the vibe in the original concept since it gave the impression that as Hades had abducted Persephone, the least he could do was give her a nice room to call her own.
This is a Witches soup, low poly hand painted. Nothing special, only some props! There was a wood floor there, but was not so good. But it was not so good.
3dsmax>Photosop>marmoset.
http://www.polycount.com/forum/showthread.php?t=137153&page=2
A lil old.
Castlevania!
Original design by Brendan Olszowy and Jefferey J Robinson
Reference
Finished the lycan set, true form will be submitted around Wednesday.
Please vote in the Workshop
Heavy Armor Of Ambry
So fantastic, awesome work! Voted!!
also is here if you want to give me views
edit: smaller img..
[ame="http://www.youtube.com/watch?v=3jhuSELvLm4"]Last Knight: Rogue Rider Edition - Update #5 - Inventory, Traders and Food - YouTube[/ame]
If you like to know more I put up a lengthy news post on the Steam site:
http://steamcommunity.com/games/262210/announcements/detail/157942138272037343
Thread here, feedback more than welcome, cheers!
'Atta boy! Glad to see you're trying out some metalness stuff, Abidius
still need to work out how to do the headlights, and the parts of the engine that are visible.
I'm starting in the area, and I wonder if anyone has any good tutorial on the right way to do mapping in 3ds max. I'm having some trouble, my texture this "wrong", is matte or pulled somewhere. Thanks for the help already provided!