SA_22 wrote: »
was testing out pose ideas with the rig i was given for this character a while back (..its not great). then got distracted with some mocap.....
thatanimator wrote: »
what is wrong with the rig? is it a maya rig? - that would explain why it's not all that great ;p
the basic mocap you've mapped is cool enough. will be tight after you've cleaned it I'm sure. I would have liked to see these kinds of animations handkeyed as you'd get way better timing and spacing between key poses.. but whatever :P
don't know if you're just messing around and if the game you're making(?) requires the animations to start and end in the same pose, because then you'll have to turn her around at the end there
bad ass character still though
Tvidotto wrote: »
i was going to say for you to exagerate the poses then i read that was an mocap animation =]
are you going to clean the animation? take care with the feet moving and a more quick movement would look better for this character in my opinion
DavidBrumbley wrote: »
WIP scene. Switched over to UDK for some material learnage
kaktuzlime wrote: »
Really good stuff going on guys and gals! Here's a recent painting, something a bit more warm and kind this time...
DKK wrote: »
Dude Gaussome concept! I love it, I've been trying not to do guns buy that's so interesting I'm kind of itching to make it.
SA_22 wrote: »
ysalex wrote: »
Artic are those top two renders or references...?
Beats wrote: »
Havent posted in a while! I've started a new job in London and not really had much time to bust out any personal work. Heres the art test I did for my new position.....An Earth Golem